File Details
questMobMarker0.6.zip
- R
- Mar 31, 2026
- 90.84 KB
- 13
- 1.15.8
- Classic
File Name
questMobMarker0.6.zip
Supported Versions
- 1.15.8
## Patch Notes
### Added Since The Previous Major Description
- Reworked slot handling from quest-based assignment to mob-based assignment
- Added per-mob slot assignment without removing quest-wide assignment support
- Added quest grouping based on quest log headers and dungeon sections
- Added clearer partial-selection handling in the UI
- Added slot capacity checks to prevent broken action-key macros
- Added optional overflow mode in the settings
- Added chat and screen warnings for overflow situations
- Added deDE and enUS/enGB support for the expanded UI text
### Action-Key Improvements
- Action keys no longer mark every candidate blindly
- Only the actually targeted mob is marked
- Multi-target slots now use mixed marker distribution instead of default skull spam
- Pressing the same action key on the same target no longer removes the mark
- Single-row direct clicks still intentionally use skull for fast manual marking
### UI Improvements
- Stronger visual separation for quest area headers
- Distinct quest-slot and mob-slot button presentation
- Marker icons now appear inline next to assigned mob names
- Unassigned mobs no longer display default skull icons in the list
- Group collapse now hides or shows whole quest sections without changing per-quest collapse state
### Data and Migration
- Legacy quest pins are migrated into the newer mob-slot model
- Migration is more robust and keeps unresolved old pin data until it can be resolved
- Slot data is refreshed cleanly after migration