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quantify

stat tracker aiming to provide meaningful and interesting stats beyond what is available in Blizzard's Statistic Frame.

File Details

1.1c-classic

  • R
  • Sep 15, 2019
  • 320.68 KB
  • 704
  • 1.13.2
  • Classic

File Name

quantify-1.1c-classic.zip

Supported Versions

  • 1.13.2

This will hopefully be the last 1.1 release. The focus was on rewriting the instance code to work in Classic. With a couple exceptions, the instance stats should now work in Classic dungeons. Some notes on this below.

 

Huge thanks to nihlolino for their bug reports! And thanks everyone for the stat suggestions. With this release out the door, I'm gonna be transitioning to focusing on new Classic-inspired stats.

 

Changes

-Adjusted how money abbreviations show in the watchlist. Copper should now be visible when it's relevant, but not there shouldn't be overlapping text with larger gold amounts

-Removed group xp stats as they aren't working in Classic

-Fixed a general error that occurred in 10 man dungeons

-Fixed an error that occurred when looting ranged weapons (crossbows, bows, wands, etc)

 

Instance Stats

A few notes on instance stats since the underlying systems are nearly as sophisticated or well-defined as they are in Retail.

-Wipes are registered when you've engaged a boss and everyone in your party/raid is dead or you leave and re-enter combat.j

-Resetting a boss will count as a wipe at the moment

-A boss is considered in engaged if they've taken action against your raid or anyone in your raid has taken action against them and the player is in combat

-Each boss in a multi-boss encounter is treated as a separate boss at the moment. So the boss kill stats will increment for each (should only count as 1 wipe though).

-Completion times are going to be weird for dungeons that are made up of multiple instances (Scarlet Monastery, Maraudon, etc)

-Stats for 20/40 man raids aren't currently implemented

-I will be iterating on this module in upcoming releases to improve reliability and consistency, and to align it better with player expectations.