File Details
2.08
- R
- Apr 27, 2011
- 334.35 KB
- 13.8K
- 4.1.0
- Retail
File Name
QuickRogueInfo.zip
Supported Versions
- 4.1.0
<H5>Version 2.08 - 2011/04/27</H5>
- Updated for Compatibility with WoW Patch 4.1
- Some love for combat rogues: added a bar for tracking Revealing Strike (time remaining)
- Added option to reset single bars to a default state - the button was added to the bottom-left of the bar tab (thanks for the suggestion pplouf)
- Added 5 more custom bars (suggested byt pplouf)
- More love for combat rogues: added two more new bars relating to Bandit's Guile - together with the existing bar (which tracks the insight level of the Bandit's Guile Buff), these bars will provide a good system to help combat rogues with energy pooling:
- The first bar added simply tracks time remaining on the buff at the current insight level (whichever is active: Shallow, Moderate or Deep Insight).
- The other added bar tracks the number of strikes between insight level changes - that is, it monitors how many Sinister Strikes and Revealing Strikes have been successful since the last insight level change. Please note, however, that this is a somewhat primitive counting mechanism. For informational purposes, this new Bar works by counting the number of Sinister Strikes or Revealing Strikes between insight level changes, but the number of strikes it takes to change the insight level in a given combat situation may vary from what is shown on the bar. The bar will do a good job of giving you a general idea, but it may not be exact. The reason for this variance is because there no feedback system from the Blizzard UI given to this bar - there is no mechanism available to addons (as far as I am aware) that actually tracks this count. The bar here simply counts the number of times you complete a successful Sinister Strike or Revealing Strike (and no other abilities). The Count resets whenever an Insight level from Bandit's Guile changes States (for example, when the buff changes from Moderate Insight to Deep Insight, or when the buff falls off), but the count continues at the Deep Insight Level indefinitely until Deep Insight Drops off. The count is not affected when changing targets so it will continue to accumulate if you Sinister Strike one target and then Sinister Strike another. The reason for this design is that for one, the mechanics of the Bandit's Guile insight level changes are not reported to the game client (as discussed above), and for two, these mechanics are not fully known. Also, the number of successful strikes between insight levels appears to have some randomness to it - the average seems to be that the insight level changes on the 5th successful strike, but this is not always the case. The indicator bar here assumes a max of 4 (the bar will be full after 4 successful Sinister Strikes or Revealing Strikes), but it may take 5 or more strikes before the insight level changes. Still, more time than not, the bar will fill to full and the insight level will change on the next successful strike to the target. But the bottom line is that at this point, the bar can only be used as a rough guide as to when the insight level will change. Still, this tool should assist players in pooling energy as combat spec. Please send me feedback on this bar - I would welcome any suggestions to improve it.
- Fixed (hopefully) issue with DPS bar throwing an error (thanks OnyxDraconia)
- Re-worked the 2.06 performance fixes re bars not updating properly when visibility settings were altered - frames should now update properly and performance should be improved as described in the 2.06 release notes
- Fixed bug from 2.06 that caused bars to not show up sometimes
- Added Bars for Blade Flurry, Kidney Shot, Gouge, and Cheap Shot
- Also added a bar for the Combat ability Bandit's Guile - the bar tracks the rogue's Insight level of the buff (Shallow, Moderate, or Deep - each successive insight level increases the bar level) (thanks AmanteML)
- Also added bar for the time remaining on Sap for the sapped mob. This bar will not stop tracking if mob is not targeted - you can change targets and the ability should continue to monitor (thanks Ironhawk67)
- Performance fixes - Removed events that update frames too frequently - this should result in better performance, especially in high-combat situations such as 25 player raids
- Fixed issue: bar textures would not previously stretch or tile. Now fixed - the setting to stretch or tile the bars is now fixed (thanks m477z0r and OminaeYu)
- Fixed similar issue with backdrop of statusbars
- Added a couple of textures aimed at combo points bars so they are 5 distinct icons
- Modified what was previously the "hide while not expired" option - this option now hides the bar if the bar value is over a set threshold - not just if expired. You can still use this to hide unless expired by just entering zero for this value, but you can also enter a custom value (which can be a value or percentage) so the bar can show up BEFORE the indicatore expires. This is useful for cooldown reminders and reminders to apply your poisons!
- Added new Bar types: Poison Reminders. For main hand, off, hand and thrown weapon. This is a status bar, but it is easy to just use a background texture only and not make it a status bar (the default settings). It is designed to remind you to apply your poisons.
- Restored functionality for non-English game clients. QRI should now work in all languages (thanks Fermat), although the menus and options will still be in English. I have set up a localization page at curseforge.com for anyone who wants to contribute.
- Fixed bug for visual and audible warnings when the threshold was set as a percentage and not a value (thanks mattchua82)
- Added bars for abilities that just had cooldown bars before (where applicable): Vendetta, Adrenaline Rush, Shadow Dance, Evasion, Cloak of Shadows, and Dismantle
- Added 5 "custom" bars for monitoring the cooldown, time remaining on buff, or time remaining on debuff for any ability you want (profession ability, trinket, etc.) (thanks for the suggestion, pplouf). To set this up, enter the options at the bottom of the "Pic/Cstm" tab in the interface options (choose the bar you want to edit first, just like any other bar type).
- Added option to "hide while not max" - essentially this will hide the bar UNLESS the bar is expired - this is useful for showing only when a cooldown expires, for example (thanks for the suggestion, DeadMadrox)
- Bug Fixes and re-writing of some code
- Modified code that handles addon updates. The update function should run once whenever QRI is updated to a new version and never after that until the next update (unless, perhaps, you reset your settings)
- Updated the About screen with a little more information on it.
- Added another handy button to the About page - this button sets all bars to a hidden state
- Since there are so many bar types now, the bar type selection menu will now "cascade" into multiple pages (similar to other dropdown menus for other options with many choices)
- Fixed bug that would not load QRI for non-english clients (thanks Jenserl)
- Added the ability to enable QRI for non-rogue characters and to disable the addon for any character. Type "/qri enable" or "/qri disable" respectively. To see all slash commands, type "/qri".
- Fixed bug when /qri was used to access the program options (thanks trigirl48)
- Fixed bug related to numerical settings changed for the ability suggestion frame options (thanks Taz1)
- PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN VERSION 2.0+ IS LOADED!
- This is the first release version of the new QRI 2. Substantial changes since version 1.12 - the addon was re-written from the ground up. Details below.
- There are no substantial changes from 2.01 beta to this version 2.02, so if you were beta testing version 2.01 you shouldn't see any changes. See the change logs for 2.01 beta and 2.0 beta for the details of this release version. Those changes are copied below:
- Major update! Complete re-write for QRI version 2.0. PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN THIS UPDATE IS LOADED - it uses a new system and therefore you will need to re-configure all bars and settings after this update!
- All new rogue abilities should be accounted for. If you want a bar for a particular rogue ability, let me know and I'll consider adding it. You can now select from many different types of bars!
- Options and settings are completely re-done. Most help is available in-game via tooltips for each setting.
- The suggestion frame is now completely customizable. Adjust your rotation based on priorities (see in-game help/tooltips for more information).
- The look and feel, text display, etc. of each bar is even more customizable. Everything from the shadow color to the bar size can be customized.
- All abilities monitored can be displayed as status bars or just text. Simply set the bar texture and background to nothing to show text only!
- Each bar can have its own customizable warning type
- The addon is basically completely re-written from the ground up so it is hard to list all the changes! See in-game help and tooltips and the the main description on curse.com for more info!
- Per many requests, I've added code that should disable the addon for any toons that are not rogues. You will get a warning message saying the addon is not loading because the character is not a Rogue and telling you how you can disable the addon (as you can for all addons) on a per-character basis via the Blizzard addon management window when (button on the lower left of your screen when you are selecting your character after logging into the game).
- AGAIN, PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN VERSION 2.0+ IS LOADED!
- Frame update events are now stored in the addon and not in the WTF folder (user saved variables) - basically just a bug fix. Also updated some event handlers so frames should appear when they are supposed to when visibility options are changed.
- Per many requests, I've added code that should disable the addon for any toons that are not rogues. You will get a warning message saying the addon is not loading because the character is not a Rogue and telling you how you can disable the addon (as you can for all addons) on a per-character basis via the Blizzard addon management window when (button on the lower left of your screen when you are selecting your character after logging into the game).
- Major update! Complete re-write for QRI version 2.0. PLEASE NOTE ALL BARS AND SETTINGS ARE RESET WHEN THIS UPDATE IS LOADED - it uses a new system and therefore you will need to re-configure all bars and settings after this update!
- All new rogue abilities should be accounted for. If you want a bar for a particular rogue ability, let me know and I'll consider adding it. You can now select from many different types of bars!
- Options and settings are completely re-done. Most help is available in-game via tooltips for each setting.
- The suggestion frame is now completely customizable. Adjust your rotation based on priorities (see in-game help/tooltips for more information).
- The look and feel, text display, etc. of each bar is even more customizable. Everything from the shadow color to the bar size can be customized.
- All abilities monitored can be displayed as status bars or just text. Simply set the bar texture and background to nothing to show text only!
- Each bar can have its own customizable warning type
- The addon is basically completely re-written from the ground up so it is hard to list all the changes! See in-game help and tooltips and the the main description on curse.com for more info!
- Fixed Lua error if player had no talents points spent in a talent tree (thanks rxmoore)
- Update for compatibility with WoW 4.01. Fixed bugs associated with UI and LUA changes.
- Removed bar for Hunger for Blood
- Energy bar indicator lines should now hide when the bar is hidden
- Still need to revise the rotation suggestions, update Bars for net talents, etc.
- Minor update to resolve issues with the order elements were loading; textures, etc. were not loading on frames until the options window was opened
- Changed some of the defaults code around to try to fix one user was having with a clean install
- Added a Bar for Tricks of the Trade
- Added a bar for Feint
- improved/cleaned up code a little bit - renamed many functions and intenal frame names, etc.
- fixed (hopefully) problems that some users were having relating to placement of the energy indicator lines on the energy bar.
- fixed some issues with the warning indicators (especially with the bleed indicator frame warnings)
- play the sound when you change the sound in the options
- Added ability to select bar/text color for frames
- Added the ability to select the color of the "warning" indicator on frames
- Added the ability to set up to two indicator lines on the energy bar as a marker to help with energy pooling. Location on the bar can be set by the user in the options panel.
- Added the ability to set the color of the energy bar indicator lines.
- Implemented visual warning (background turns red) of a bar/frame when the value gets low/high (can be turned on or off in the options panel)
- Added option to play a sound when a bar gets low (can be turned on or off in the options panel) - thanks to Loot from elitistjerks from his RogueHUD addon (the inspiration for my addon) - I nabbed 2 sound files from RogueHUD
- Added option to set the threshold for the above listed warning systems
- Added option to change the sound for the sound warning, similar to the bar textures in the options panel. Each warning can have an independent sound, from a choice of 5 sounds.
- Added an option to set the number of seconds to repeat the warning sound (it will repeat every X seconds) or play it only once (enter 0 or a negative number in the options panel)
- Fixed a bug in the Options pane (thanks momoantov @ curse.com) where an lua error was occurring in the frame resize function (QRIresizeTextFrame())
- Added a new buff bar to track the Envenom buff.
- More error-checking to deal with variables not existing due to upgrades.
- Fixed an issue in the options panel where users who upgrade would get an LUA error.
- Fixed issue with the lock changes checkbox not saving this setting when Options pane was opened. This setting should now save properly.
- Greyed out the items in the options panel that are not yet implemented so it is clear they don't do anything yet.
- Attempted to resolve issue others are having with the Slice & Dice, Deadly Poison Stacks, and the Hunger for Blood frames not working properly. Without more information I can't be sure this fixed things, but hopefully it did.
- For Poison Stacks, added the ability to track every rank of Deadly Poison (before it only tracked Deadly Poison IX).
- Added option to adjust the vert. offset of text labels in status bars
- Added option to select texture of status bars
- Added tooltips explaining new features