Preydator

Your Prey Is Never Alone… and Neither Are You. A Predator‑inspired Prey‑tracking addon that gives you immersive stage cues, sounds, and a customizable hunt progress bar.
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Preydator-4.0.10

File namePreydator-4.0.10.zip
Uploaded
Oct 21, 2026
Downloads
9.3K
Size
1.4 MB
Flavors
Retail
File ID
9281721
Type
R
Release
Supported game versions
  • 12.1.5

What's new

4.0.10 - 2026-10-21

Fixed

  • Fixed the same "secret number" taint errors 4.0.9 was meant to fix, which kept coming back in 4.0.9. Hovering an unrelated map icon (for example a World Assault icon on the zone map) could throw repeated "secret number"/arithmetic errors "tainted by 'Preydator'" out of Blizzard's tooltip and UIWidget code, every hover, until /reload. Reported by Holy_Z and reproduced by the product owner on 4.0.9. Root cause: 4.0.9 only stopped the Hunt Table's hidden reward scan for hunts with a chest reward; for every other hunt it still drove the real, shared GameTooltip in the background and then hid it. If that hide landed while the tooltip was showing a map icon's widgets, Blizzard's widget cleanup ran tainted, and from then on every widget tooltip re-read and re-wrote that tainted state. Fixed by reading reward currency/honor/XP directly from Blizzard's quest reward APIs with no tooltip involved at all (Core/Adapters/QuestApiAdapter.lua). Side benefit: hunts with both a chest and a currency reward show their currency icons again (4.0.9 had dropped them).
  • Fixed the bar disappearing in open-world event areas (found in the Zul'Aman World Assault area) while the hunt is still active and Blizzard's own prey icon is still showing. These event areas count as a "scenario" even though you're still in the open world, and Preydator's instance safety check treated them like a Delve or dungeon and stopped tracking. Scenarios now only count when you're actually in instanced content (Core/Adapters/MapContextAdapter.lua).
  • Hardened Preydator's own hover tooltips (Hunt Table rows, minimap/compartment button, settings controls) to only hide the game tooltip when Preydator still owns it, so moving the mouse off a Preydator control can never clear another tooltip's contents.

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