promotional bannermobile promotional banner

Preydator

Your Prey Is Never Alone… and Neither Are You. A Predator‑inspired Prey‑tracking addon that gives you immersive stage cues, sounds, and a customizable hunt progress bar.

File Details

Preydator-2.2.10

  • R
  • Apr 23, 2026
  • 543.43 KB
  • 72.1K
  • 12.0.5
  • Retail

File Name

Preydator-2.2.10.zip

Supported Versions

  • 12.0.5

2.2.10 - 2026-04-23

Fixed

  • Fixed an over-aggressive prey-zone fallback regression from 2.2.10 where unresolved quest-zone data could mark legitimate in-zone hunts as explicitly out-of-zone, causing Stage 1-3 bar updates to stop and the bar to disappear mid-hunt.
  • Tightened the Only show in prey zone widget-visible fallback so it only acts as an in-zone signal when Preydator has actual prey-zone map evidence, preventing wrong-zone false positives like Silvermoon City without hard-marking unresolved live hunts out of zone.
  • Fixed world-map mouseover taint path (Blizzard_SharedXML/LayoutFrame.lua:491, secret-number compare) by removing direct numeric coercion on raw map-ID payloads in prey-zone canonicalization and using fail-closed token parsing before map-ID comparisons.
  • Hardened minimap/flying prey-zone refresh paths against secret-value taint by sanitizing GetBestMapForUnit and quest-zone map payloads in-scope before any helper-call boundaries, preventing protected map values from propagating into later layout comparisons during tooltip updates.
  • Fixed /pd inspect bs usability when BugSack/error-handler dispatch fails. The command now prints the inspect lines to chat as a fallback instead of only reporting the dispatch failure.
  • Fixed /pd inspect reporting shouldShowBar=false / onlyShowInPreyZone-block while the bar was physically visible. The diagnostic onlyShowInPreyZone branch now mirrors the actual BarRuntime logic including the preyWidgetVisible fallback, so the inspect output truthfully reflects what the bar is doing.