File Details
Preydator-2.2.3
- R
- Apr 12, 2026
- 519.68 KB
- 8.7K
- 12.0.5+1
- Retail
File Name
Preydator-2.2.3.zip
Supported Versions
- 12.0.5
- 12.0.1
2.2.3 - 2026-04-11
Changed
- Removed the unused
/preydatorslash entrypoint and kept/pdas the sole command entrypoint. - Removed unused core slash aliases:
/pd open,/pd mem, and/pd memory. - Narrowed inspect command aliases to
/pd inspectand/pd inspect bs; removed unusedbug,bugsack,both, and concatenated inspect aliases. - Renamed quest inspect command family from
inspectquesttoqinspect, with support for/pd qinspect [questID] [bs]. - Renamed hunt debug command family from
huntdebugtohinspect, with support for/pd hinspect [bs]and/pd hinspectcopy [bs]. - Updated zhCN/koKR localized slash-help text to reference the current
hinspectand expanded inspect command surface.
Fixed
- Hardened HuntScanner achievement matching so quest-ID criteria remain authoritative and name-based fallback is used only when a quest criteria entry has no usable quest asset ID.
- Improved HuntScanner name matching normalization for non-English clients by stripping localized prefix labels (colon-form), preserving non-ASCII text during normalization, and detecting localized difficulty markers via locale tokens.
- Re-enabled HuntScanner reward-cache warming in live Hunt Table context so hunt rewards populate again when the Hunt Table is open (
interactionType=3, mission frame + map tab visible). - Clarified runtime safety policy: in restricted instance content (party, raid, scenario, delve, arena, pvp), Preydator runtime behavior is intended to fail closed and remain inactive.
- Fixed Echo nameplate GUID parsing taint by removing direct empty-string comparisons on secret GUID payloads and parsing NPC ID from raw GUID values through taint-safe coercion only.
- Hardened restricted-instance runtime gating with scenario fallbacks and an early EventRuntime fail-closed return so Preydator runtime handlers do not execute in instance content.
- Fixed an over-broad scenario fallback in core restricted-instance detection that could hide the prey bar outside instances; scenario fallback now requires valid stage metadata before fail-closing runtime behavior.
- Fixed prey-zone transition cache gaps that could leave
preyZoneMapIDunresolved (nil) during active hunts, incorrectly blocking bar visibility underOnly show in prey zone; active progress/widget signals now latch a safe canonical zone map fallback. - Reduced default prey-icon hide flicker by using event-driven suppression reapplication (mixin/setup transitions and combat-safe deferred retries) instead of periodic polling.
Added
- Added
localization-audit.ps1sanitizer workflow for issues datasets to normalizeKorian->Koreanlabels and skip[DNT] [PH]placeholder rows during import prep.

