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Preydator

Your Prey Is Never Alone… and Neither Are You. A Predator‑inspired Prey‑tracking addon that gives you immersive stage cues, sounds, and a customizable hunt progress bar.

File Details

Preydator-2.2.3

  • R
  • Apr 12, 2026
  • 519.68 KB
  • 8.7K
  • 12.0.5+1
  • Retail

File Name

Preydator-2.2.3.zip

Supported Versions

  • 12.0.5
  • 12.0.1

2.2.3 - 2026-04-11

Changed

  • Removed the unused /preydator slash entrypoint and kept /pd as the sole command entrypoint.
  • Removed unused core slash aliases: /pd open, /pd mem, and /pd memory.
  • Narrowed inspect command aliases to /pd inspect and /pd inspect bs; removed unused bug, bugsack, both, and concatenated inspect aliases.
  • Renamed quest inspect command family from inspectquest to qinspect, with support for /pd qinspect [questID] [bs].
  • Renamed hunt debug command family from huntdebug to hinspect, with support for /pd hinspect [bs] and /pd hinspectcopy [bs].
  • Updated zhCN/koKR localized slash-help text to reference the current hinspect and expanded inspect command surface.

Fixed

  • Hardened HuntScanner achievement matching so quest-ID criteria remain authoritative and name-based fallback is used only when a quest criteria entry has no usable quest asset ID.
  • Improved HuntScanner name matching normalization for non-English clients by stripping localized prefix labels (colon-form), preserving non-ASCII text during normalization, and detecting localized difficulty markers via locale tokens.
  • Re-enabled HuntScanner reward-cache warming in live Hunt Table context so hunt rewards populate again when the Hunt Table is open (interactionType=3, mission frame + map tab visible).
  • Clarified runtime safety policy: in restricted instance content (party, raid, scenario, delve, arena, pvp), Preydator runtime behavior is intended to fail closed and remain inactive.
  • Fixed Echo nameplate GUID parsing taint by removing direct empty-string comparisons on secret GUID payloads and parsing NPC ID from raw GUID values through taint-safe coercion only.
  • Hardened restricted-instance runtime gating with scenario fallbacks and an early EventRuntime fail-closed return so Preydator runtime handlers do not execute in instance content.
  • Fixed an over-broad scenario fallback in core restricted-instance detection that could hide the prey bar outside instances; scenario fallback now requires valid stage metadata before fail-closing runtime behavior.
  • Fixed prey-zone transition cache gaps that could leave preyZoneMapID unresolved (nil) during active hunts, incorrectly blocking bar visibility under Only show in prey zone; active progress/widget signals now latch a safe canonical zone map fallback.
  • Reduced default prey-icon hide flicker by using event-driven suppression reapplication (mixin/setup transitions and combat-safe deferred retries) instead of periodic polling.

Added

  • Added localization-audit.ps1 sanitizer workflow for issues datasets to normalize Korian -> Korean labels and skip [DNT] [PH] placeholder rows during import prep.