File Details
Preydator-2.2.0
- R
- Apr 10, 2026
- 513.86 KB
- 9.8K
- 12.0.5+1
- Retail
File Name
Preydator-2.2.0.zip
Supported Versions
- 12.0.5
- 12.0.1
2.2.0 - 2026-04-10
Added
- Added a new
Echo of Predationencounter sound path and runtime trigger fornpc=248365. - Added Nightmare-only encounter gating for Echo of Predation playback.
- Added prey-zone gating for Echo of Predation playback so alerts only fire in the active hunt zone.
- Added a dedicated Echo of Predation sound selector in Audio settings.
- Added a dedicated
Test Echo of Predationbutton in Audio settings. - Added an Audio checkbox to silence Astalor Bloodsworn encounter lines (
Silence Arator (Astalor Bloodsworn)) using sound-file ID mute/unmute handling. - Added re-apply handling for Astalor silencing on login/enter-world so the muted state remains consistent across reloads.
- Added support for a second Bloody Command chat phrase trigger:
Drain their anguish!. - Added a one-time
Preydator Audio Defaults (2.2.0)prompt with aNew Defaultsaction so existing installs can opt into the new sound mapping without forcing changes.
Changed
- Increased Audio test-button widths to fit longer labels cleanly.
- Updated Bloody Command gating to stages 1, 2, and 3 only (Nightmare difficulty required).
- Expanded default/protected bundled sound filename lists to include
predator-snarl-01.ogg,well-we-ve-prepared-a-trap-for-this-predator.ogg,predator-kills-its-prey-to-survive.ogg, andecho-of-predation.ogg. - Updated release packaging script to use an explicit runtime include list (
Preydator.toc,Preydator.lua,Core,Modules,Locales,media,sounds) so commit-only/docs/dev files are not shipped in release zips. - Bumped addon version to
2.2.0in bothPreydator.tocandbuild-release.ps1default version. - Added
Musicas a valid Audio sound channel option and normalized/validated it across playback/runtime paths. - Moved
Silence Aratorcontrol into the primary Audio checkbox area (aboveCustom Files / Tests) and removed the extra section title. - Moved
Enhance Soundsto the right column under the Audio hint text and aligned it to theEcho of Predation Soundrow. - Increased Ambush sound cooldown from
45sto80s. - Simplified stage-4 bar click behavior to only set the active prey quest as super-tracked.
- Removed stage-4 bar click dependence on
Disable Default Prey Icon; quest super-track click now works whether the default icon is shown or hidden. - Updated new-install/default sound mapping to: stage1
predator-ambush.ogg, stage2predator-snarl-01.ogg, stage3predator-torment.ogg, stage4predator-kill.ogg, ambushwell-we-ve-prepared-a-trap-for-this-predator.ogg, bloody commandpredator-kills-its-prey-to-survive.ogg, echoecho-of-predation.ogg. - Updated Advanced
Show What's Newto re-show the 2.2.0 audio-defaults prompt for repeat close/apply testing. - Hardened localized difficulty detection to be case-insensitive across clients while preserving canonical internal keys.
- Added explicit ruRU difficulty initials override (
О/В/К) for Warband prey header display.
Fixed
- Removed stage-4 map-open and waypoint fallback behavior (
OpenQuestMap/ToggleWorldMap/user waypoint placement) from bar-click handling to reduce taint-risky map/widget interaction paths. - Cleared prey-zone/active-quest cache state explicitly on prey quest lifecycle boundaries (
QUEST_TURNED_IN,QUEST_REMOVED/abandon) so each new prey quest resolves a fresh zone map target and avoids stale-zone carryover. - Fixed 2.2.0 audio-defaults prompt runtime error on reload caused by early-scope frame cache writes resolving
stateas nil. - Fixed 2.2.0
New Defaultsclick runtime error caused by directNormalizeAmbushSettingscall resolving to nil in early method scope.

