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Preydator

Your Prey Is Never Alone… and Neither Are You. A Predator‑inspired Prey‑tracking addon that gives you immersive stage cues, sounds, and a customizable hunt progress bar.

File Details

Preydator-2.2.0

  • R
  • Apr 10, 2026
  • 513.86 KB
  • 9.8K
  • 12.0.5+1
  • Retail

File Name

Preydator-2.2.0.zip

Supported Versions

  • 12.0.5
  • 12.0.1

2.2.0 - 2026-04-10

Added

  • Added a new Echo of Predation encounter sound path and runtime trigger for npc=248365.
  • Added Nightmare-only encounter gating for Echo of Predation playback.
  • Added prey-zone gating for Echo of Predation playback so alerts only fire in the active hunt zone.
  • Added a dedicated Echo of Predation sound selector in Audio settings.
  • Added a dedicated Test Echo of Predation button in Audio settings.
  • Added an Audio checkbox to silence Astalor Bloodsworn encounter lines (Silence Arator (Astalor Bloodsworn)) using sound-file ID mute/unmute handling.
  • Added re-apply handling for Astalor silencing on login/enter-world so the muted state remains consistent across reloads.
  • Added support for a second Bloody Command chat phrase trigger: Drain their anguish!.
  • Added a one-time Preydator Audio Defaults (2.2.0) prompt with a New Defaults action so existing installs can opt into the new sound mapping without forcing changes.

Changed

  • Increased Audio test-button widths to fit longer labels cleanly.
  • Updated Bloody Command gating to stages 1, 2, and 3 only (Nightmare difficulty required).
  • Expanded default/protected bundled sound filename lists to include predator-snarl-01.ogg, well-we-ve-prepared-a-trap-for-this-predator.ogg, predator-kills-its-prey-to-survive.ogg, and echo-of-predation.ogg.
  • Updated release packaging script to use an explicit runtime include list (Preydator.toc, Preydator.lua, Core, Modules, Locales, media, sounds) so commit-only/docs/dev files are not shipped in release zips.
  • Bumped addon version to 2.2.0 in both Preydator.toc and build-release.ps1 default version.
  • Added Music as a valid Audio sound channel option and normalized/validated it across playback/runtime paths.
  • Moved Silence Arator control into the primary Audio checkbox area (above Custom Files / Tests) and removed the extra section title.
  • Moved Enhance Sounds to the right column under the Audio hint text and aligned it to the Echo of Predation Sound row.
  • Increased Ambush sound cooldown from 45s to 80s.
  • Simplified stage-4 bar click behavior to only set the active prey quest as super-tracked.
  • Removed stage-4 bar click dependence on Disable Default Prey Icon; quest super-track click now works whether the default icon is shown or hidden.
  • Updated new-install/default sound mapping to: stage1 predator-ambush.ogg, stage2 predator-snarl-01.ogg, stage3 predator-torment.ogg, stage4 predator-kill.ogg, ambush well-we-ve-prepared-a-trap-for-this-predator.ogg, bloody command predator-kills-its-prey-to-survive.ogg, echo echo-of-predation.ogg.
  • Updated Advanced Show What's New to re-show the 2.2.0 audio-defaults prompt for repeat close/apply testing.
  • Hardened localized difficulty detection to be case-insensitive across clients while preserving canonical internal keys.
  • Added explicit ruRU difficulty initials override (О/В/К) for Warband prey header display.

Fixed

  • Removed stage-4 map-open and waypoint fallback behavior (OpenQuestMap/ToggleWorldMap/user waypoint placement) from bar-click handling to reduce taint-risky map/widget interaction paths.
  • Cleared prey-zone/active-quest cache state explicitly on prey quest lifecycle boundaries (QUEST_TURNED_IN, QUEST_REMOVED/abandon) so each new prey quest resolves a fresh zone map target and avoids stale-zone carryover.
  • Fixed 2.2.0 audio-defaults prompt runtime error on reload caused by early-scope frame cache writes resolving state as nil.
  • Fixed 2.2.0 New Defaults click runtime error caused by direct NormalizeAmbushSettings call resolving to nil in early method scope.