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Prep Bar

A clean, movable consumables bar - shows the right flask, food, weapon oil & augment rune for your spec, picks the best quality you own, glows when low, and hides in combat. Customize food per spec, class, or globally. Every class incl. Midnight Devourer.
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v1.1.0

File namePrepBar-v1.1.0.zip
Uploader
dev_cypriumdev_cyprium
Uploaded
Oct 10, 2026
Downloads
18
Size
19.8 KB
Flavors
Retail
File ID
9116791
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0

What's new

PrepBar

v1.1.0 (2026-10-10)

Full Changelog Previous Releases

  • Release 1.1.0: support 12.1.0 and 12.1.5
  • Generalize consumable overrides to flask/food/oil; bump Interface to 12.1
    • Replace the food-only override module with a generic per-slot hierarchy
      (Overrides.lua). Flask, food and oil each resolve spec > class > global >
      shipped default; existing food picks migrate automatically.
    • Consumables:Get returns a fresh table so overrides never corrupt the
      registered spec data.
    • New "Consumable overrides" settings section: Flask/Food/Oil dropdowns per
      scope, driven by the class/spec pickers.
    • Bump Interface to 120100 for game patch 12.1.
      Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
  • Add food customization, size/padding, slot toggles; drop mouseover fade
    • Per-spec/class/global food override hierarchy (Foods.lua) with a curated
      food registry and in-options dropdowns
    • Configurable button size and padding; unlock doubles as a live preview
    • Per-slot overlay toggles: flask quality (Auto/Gold/Silver) and food
      (Current/Feast), gated behind a "Show slot toggles" option
    • Remove the legacy mouseover action-bar fade feature entirely
    • Split the ConsumeBar monolith into ConsumeBar{Core,Buttons,Bar,Settings}.lua,
      sharing state through the module table
      Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com

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