0.2.0
What's new
0.2.0 - 2026-10-10
- Stack timing that follows the game: fitted to a recording of a real run, the timers now work the way Plainsrunning does. The game changes your stacks only on a one second tick, and checks you once just after each tick. Standing still at that check costs a stack on the next tick, even if you step in between. Every other check counts toward your next stack, and the fifth gives one, so short stops between checks cost nothing and don't reset the count. A "~" in front of a time means the tick has not been seen yet, or the last prediction missed. The tooltip explains the rules.
- Gain and loss on their own bars: the gain bar is the cast bar in five parts, one filled for each check you pass, showing your next stack. Under it, the loss bar shows only while a loss is coming: gold while you stand (the next check would catch you), red once a check has, counting down to the tick the stack goes, even if you have moved again. Its room is kept, so nothing jumps. With One bar, a coming loss is a red overlay draining over your top stack. Turn the loss bar off with Show the loss bar in the options or
/plainstride lossbar. - Flat bars (off unless you turn it on, in the options or with
/plainstride flat): one plain color instead of the profession and cast bar art, in any window style. The stack fill takes the window style's accent color in Dark and EllesmereUI. The cast bar colors blend smoothly: green while gaining, gold while a loss counts down, turning red over its last moments. Gains, losses and wind streaks still move. - Window styles: a new Look section in the options picks the Window style, Automatic, Blizzard or Dark (click to step forward, right-click to step back), with a Dark background opacity slider (0 to 100), grayed unless Dark is chosen. Automatic uses EllesmereUI's look when it is installed, otherwise Blizzard's. Changing style offers a reload.
/plainstride styledoes the same from chat (/plainstride style auto,blizzardordark). - In Dark and EllesmereUI the bar is flattened the way EllesmereUI flattens the profession window's skill bar: the gold frames fade, each bar gets a dark track with a thin edge, and the stack pips become thin dark marks. The animated fill, wind streaks, glows and effects stay as they are. The window used in combat gets the style's frame; the options page keeps the game's own look.
- Docking follows EllesmereUI: with Dock under the player frame on, the bar sits under EllesmereUI's player frame while it is shown, and under the game's otherwise. It moves over if EllesmereUI's frame appears after you log in.
- The minimap button stays where a minimap button collector (EllesmereUI's, for one) puts it.
- Fixed: the options page could open empty the first time you went to it through Esc > Options > AddOns. It now fills in on the first visit.
- Fixed: the close button on the options window used in combat now works in combat.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
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