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Pint's Threat Plates

Enemy nameplates coloured by your threat, with health numbers, threat % and arrows, and tank colours that switch on by themselves.

Pint’s Threat Plates shows at a glance which mobs are on you and which are about to be.

Each enemy plate:

  • Layout: the name above, and a health bar with “1234/1234 | 56%” inside.
  • Around the bar: the level on the right, your threat % on the left, and a white edge on your target.
  • Friendly units keep the game’s own plates.

Coloured by threat:

  • Damage and healing: green when you’re far from pulling, yellow when you’re about to, red when it’s on you.
  • Tanking: dark red with a safe lead, yellow when someone’s catching up, orange when you’ve lost it and should taunt.
  • Tank mode: switches on by itself in Defensive Stance, Bear Form or Righteous Fury, or can be set to Always or Never. Flip tank colours turns them round, so it’s green while you hold it.
  • Colours: smooth or in shades, and every colour can be changed.

Threat arrows: a red up arrow on your highest-threat mob, a green down arrow on your lowest.

Raid markers: shown on the plate.

Stacking: plates move apart so none overlap, and stay on screen for large or close mobs.

Options (/pn):

  • Show or hide: the name, level, threat %, arrows, markers and target edge.
  • Health text: numbers and %, numbers only, % only, or none.
  • Layout: bar size, text sizes, the gap between plates, and how far away plates appear.

Commands: /pn, /pn tank, /pn range <yards>, /pn width <px>, /pn minimap.

Pint's Threat Plates Team

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