Pint’s Threat Meter shows who’s closest to pulling aggro, and warns you before it’s you.
The meter:
- Bars: one bar for everyone in your group on your target’s threat list, with you always shown even when you’re further down.
- On each bar: threat amount, percent and threat per second.
- Scaled percent: 100% means you’d pull aggro. Or switch to raw percent of the tank’s threat, which pulls at 110% in melee and 130% at range.
- Pull bar: a red bar showing how much threat it takes to pull from the tank.
- Time to pull: how many seconds until you pull at your current pace.
- Colours: class colours, or your own colours for you, the tank and everyone else.
- Out of range: players out of melee range can be faded or darkened.
- Healer mode: target a friend to see the threat on whatever they’re attacking.
- Hiding: never, out of combat, when solo, or both.
Warnings:
- Damage and healing: a sound and screen flash when your threat passes a set percent, 85% to start, with a cooldown and a minimum to ignore trash.
- Tank mode: switches on by itself in Defensive Stance, Bear Form or Righteous Fury. Instead of warning about you, it warns when someone else is getting close to pulling off you.
Options (/pth): number of bars, size, scale, background, colours, what each bar shows, warning percent, sound, flash and cooldown, tank mode, and lock position.
Commands: /pth, /pth toggle, /pth test, /pth minimap.

