promotional bannermobile promotional banner

Photon

As many action bars and buttons as you want. Every button is a full macro, so it does everything a normal button or macro does. You can configure buttons and bars to change based on stance, form, combat, modifier keys and more.
Back to Files

0.4.4

File namePhoton-0.4.4.zip
Uploader
rheanrhean
Uploaded
Oct 20, 2026
Downloads
22
Size
395.1 KB
Flavors
MoP ClassicClassic TBCClassicRetailForever
File ID
9268478
Type
R
Release
Supported game versions
  • 12.1.5
  • 5.5.4
  • 2.5.6
  • 1.60.1
  • 1.15.9

What's new

0.4.4

Fixes and Tweaks

  • Keybinds with Shift, Control or Alt pages will only grab the input if the macro exists.
  • Button edit mode outlines each button instead of covering it with "Edit".
  • Button edit mode always shows the keybinds, even on bars that hide the bind text.

0.4.3

New

  • Binding a key that is also bound in Blizzard's keybinds now tells you so, on screen and in the chat.
  • Bars that have pages for Shift, Control or Alt active will now bind those as well. So a button bound to 5 with Shift active as a page will override Shift+5 from Blizzard's config.
  • The What's New window has a button to show older releases and can be opened with /photon changelog.

Fixes and Tweaks

  • The pet bar updates when your pet learns a new ability.
  • The bar config has been edited to clarify some options.
  • New tooltips added and some have been changed.
  • Buttons in the bar config now show their tooltips.
  • The Stance hide condition only shows for classes with stances.

0.4.2

New

  • Totem Bar for shamans on Forever: It's added as its own type of bar and covers all the totems and Call of the Elements. You can right-click the buttons to select your totem and use the Call buttons as you usually would.

Fixes and Tweaks

  • Bars keep their buttons when you shrink them, so a button comes back with its macro and keybind if you grow the bar again.
  • Bar scale now changes in steps of 1% instead of 5%.
  • Spells whose name changes in the spellbook, like Call Pet, now get the correct macro.
  • Macros made by dragging spells, mounts and pets no longer start with a "#autowrite" line.

0.4.1

Fixes and Tweaks

  • The greyed-out text in the button editor now updates while you type.
  • Buttons with only an icon and no macro can now be interacted with.
  • The Anchor To list shows every bar again. Bars that would anchor in a circle are greyed out.
  • The top of the button editor has been cleaned up: only the relevant elements show for each class, and they should no longer overflow.
  • The "?" help in the button editor only shows for classes with stances or forms.
  • The Stance option no longer shows for classes without stances.
  • More contrast in the button editor, so the info boxes should be clearer.

0.4

New

  • The Button Backdrop colour can now be changed, to tint the border around action bar buttons.
  • The Icon Tint can now be changed, to change the overlay colour on action bar buttons.
  • It's now possible to override the visuals of individual buttons. The bar config has a button to reset all the buttons on its bar.

Fixes and Tweaks

  • The default cast bar and mirror timers (breath, fatigue) are now hidden the same way as the other default bars.
  • The bar editor now always has a bar selected when it opens.
  • The editors have lighter backgrounds, grey buttons, a brighter selection highlight on bars and easier-to-read checkboxes.

0.3

New

  • "Lock All" and "Unlock All" buttons in the bar options, to lock or unlock every bar at once.
  • Button editor: new Expand option that shows every stance or form side by side instead of in tabs, giving you a full overview of what a button does.
  • The replacement bars (vehicle, possess, override and dragonriding) now have their own Replacements category in Bar Conditions, to make it clear which bars have special functions.
  • Vehicle bars are back on Forever. The game has keybinds for them, so we can assume vehicles will be used in some form.

Fixes

  • Fixed the default action bars sometimes becoming visible after a cinematic.
  • Bars with more than one column no longer squash their buttons together when placed at the edge of the screen.

0.2.5

New

  • Button fallback order option: choose whether an empty modifier state in a stance or form uses the modifier's macro or the stance's (classes with more than one stance or form).
  • The options panel is slightly redesigned.

Fixes

  • Fix for failure when dragging a single spell out of a flyout, like one portal from Teleports.
  • Fixed an error when using a flyout in combat.
  • Fixed a potential error message caused by Edit Mode in combat when the default action bars are hidden.
  • Fixed an error when moving a keybind with a few special characters to another button.

This mod has no additional files