0.4.2
What's new
0.4.2
New
- Totem Bar for shamans on Forever: Its added as its own type of bar and covres all the totems and call of elements. You can rightclick the buttons to select your totem and use the call buttons as you usualy would.
Fixes and Tweaks
- Bars keep their buttons when you shrink them, so a button comes back with its macro and keybind if you grow the bar again.
- Bar scale now changes in steps of 1% instead of 5%.
- Spells whose name changes in the spellbook, like Call Pet, now get the correct macro.
- Macros made by dragging spells, mounts and pets no longer start with a "#autowrite" line.
0.4.1
Fixes and Tweaks
- The greyed-out text in the button editor now updates while you type.
- Buttons with only an icon and no macro can now be interacted with.
- The Anchor To list shows every bar again. Bars that would anchor in a circle are greyed out.
- The top of the button editor has been cleaned up: only the relevant elements show for each class, and they should no longer overflow.
- The "?" help in the button editor only shows for classes with stances or forms.
- The Stance option no longer shows for classes without stances.
- More contrast in the button editor, so the info boxes should be clearer.
0.4
New
- The Button Backdrop colour can now be changed, to tint the border around action bar buttons.
- The Icon Tint can now be changed, to change the overlay colour on action bar buttons.
- It's now possible to override the visuals of individual buttons. The bar config has a button to reset all the buttons on its bar.
Fixes and Tweaks
- The default cast bar and mirror timers (breath, fatigue) are now hidden the same way as the other default bars.
- The bar editor now always has a bar selected when it opens.
- The editors have lighter backgrounds, grey buttons, a brighter selection highlight on bars and easier-to-read checkboxes.
0.3
New
- "Lock All" and "Unlock All" buttons in the bar options, to lock or unlock every bar at once.
- Button editor: new Expand option that shows every stance or form side by side instead of in tabs, giving you a full overview of what a button does.
- The replacement bars (vehicle, possess, override and dragonriding) now have their own Replacements category in Bar Conditions, to make it clear which bars have special functions.
- Vehicle bars are back on Forever. The game has keybinds for them, so we can assume vehicles will be used in some form.
Fixes
- Fixed the default action bars sometimes becoming visible after a cinematic.
- Bars with more than one column no longer squash their buttons together when placed at the edge of the screen.
0.2.5
New
- Button fallback order option: choose whether an empty modifier state in a stance or form uses the modifier's macro or the stance's (classes with more than one stance or form).
- The options panel is slightly redesigned.
Fixes
- Fix for failure when dragging a single spell out of a flyout, like one portal from Teleports.
- Fixed an error when using a flyout in combat.
- Fixed a potential error message caused by Edit Mode in combat when the default action bars are hidden.
- Fixed an error when moving a keybind with a few special characters to another button.
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