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Pet Checker

Instantly alerts you if your pet is missing, unsummoned, or dead and MORE! Perfect for Hunters, Warlocks, Mages, and Death Knights and collectors who always want their companion out.

File Details

PetChecker-3.7.1-Stable

  • R
  • Dec 7, 2025
  • 12.49 KB
  • 593
  • 11.2.7+3
  • Retail + 2

File Name

PetChecker-3.7.1.zip

Supported Versions

  • 11.2.7
  • 5.5.3
  • 5.5.2
  • 1.15.8

PetChecker 3.7.1 Plan (Stable Polish Pass)

1. Custom text fields for every warning

Players now have custom strings for some warnings (like No Pet).
3.7.1 will add optional custom messages for:

  • Low Pet HP
  • Pet Dead
  • Taunt On (inside instance)
  • Pet CC’d
  • Pet Not Attacking/Stuck
  • Low Mana
  • (Classic) Low Pet Food
  • (Classic) Pet XP & Level
  • (Classic) Unspent Pet Talents

The custom text will always default to the standard messages unless the player changes them.


2. HUD visibility toggles

Players will be able to turn individually ON/OFF in the HUD:

  • Pet Name
  • HP%
  • Stance / Happiness (if available on that WoW flavor)
  • Optional future slots (we keep the menu clean)

This makes the HUD customizable but still simple.


3. UI Cleanup

Fixing issues you already pointed out:

  • No more slider-label overlap
  • Text aligns cleanly left
  • Spacing uniform
  • Category separators for clarity
  • Warning scale/maxHP sliders show current value cleanly

The config UI stays standalone, draggable, clean.


4. Cross-flavor safety guards

Classic, MoP Classic, Retail each differ in which APIs exist.
3.7.1 will ensure:

  • No happiness calls on Retail (they removed happiness)
  • No food-type scanning on Retail or MoP Classic unless valid
  • All calls like GetPetExperience, GetPetHappiness, GetPetFoodTypes wrap in if function then
  • No taunt warnings triggered from action bar presence
  • No phony errors when pets don’t exist for the class

Result: No Lua errors, no red text, no random failures across clients.


👉Please provide feedback on the builds provided. This helps me understand what players want and or need.