Path-1.1.zip
What's new
## 1.1 - 2026-07-20
### Added
- Optional skill filter for gathering routes (`/path set filterBySkill true`,
or "Skip nodes above your profession skill" in the options; off by default).
With it on, herb, ore, and lockbox routes drop node types above your
Herbalism, Mining, or Lockpicking rank - and route nothing at all, with an
explanatory message, for a profession you do not know. Chests and typed
`/path node` routes are never filtered. Footlocker names share one entry
across their zone-scaled lock levels, so the lowest is used.
- Target button now keeps itself off corpses and mobs another player has tagged
(on by default; toggle "Only target living, untagged mobs" in the options, or
`/path set targetLivingUntagged`). Dead selections are dropped by the macro
itself so it works even in combat; tapped mobs - which no macro conditional
can detect - are cleared just after the click, out of combat.
## 1.0.1 - 2026-07-20
### Fixed
- Click-to-target button now targets the route mob nearest to *you*, not only
the node the arrow points at. The arrow tracks the mob you are still walking
toward, which is often out of targeting range - so standing next to a
different route mob, a click used to find nothing to target. The button now
reads every route mob clustered around your position, targets (and can skull)
the closest one, and re-evaluates as you move through the cluster.
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