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P5UI

A flat, X-Perl style UI: unit, party and raid frames with 3D portraits, a cursor ring for casts, swings and GCD, and restyled cast bar, cooldowns, action bars, bags, loot, chat, quest tracker and tooltips.
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P5UI 2.15.0

File nameP5UI-2.15.0.zip
Uploaded
Oct 17, 2026
Downloads
18
Size
2.0 MB
Flavors
Forever
File ID
9220050
Type
R
Release
Supported game versions
  • 1.60.1

What's new

P5UI 2.15.0

English

New

  • A highlight over the herb you are about to pick (Settings > Map > Game object icons): ten effects (Aura, Reticle, Subtle, Sigil, Brackets, Beam, Beacon, Orbit, Ripple, Sparkles), with the herb's name and icon; colour, size, intensity, vertical offset, fading with the nameplate, name and icon, and a preview, for all categories at once or for one; it needs the game's "Enable interact key". (#1648)
  • The game-object icons now also cover chests, your fishing bobber and every other object you can interact with (mailboxes, chairs, signs ...). Each is a category with its own switch, colour and effect on the Map page; the chests and the other objects are off to begin with. (#1652)
  • The custom indicators (pick a spell, set its place and its look) are in the party frame editor's "inside the frame" tab too, the same block as in "around the frame"; clicking a place or a spell icon on the magnified frame stays in the tab you are in. (#1654)
  • Game object icons: a "Quest items" category. The quest object you are about to interact with (the one in front of you, within 15 yards) gets a yellow effect, its name and a quest icon on its nameplate, with its own switch, colour, effect and size (Map tab, Game object icons). (#1651)
  • Game object icons now also mark ore veins (an "Ore" category on the Map page, orange by default, with the Find Minerals icon, "only while Find Minerals is on" and a test icon, like the herbs). (#1649)
  • The custom indicators' settings (what each place shows, size, offsets, colours, effects on the cell) are in the raid frame editor's "inside the frame" tab too, the same block as in "around the frame", for each raid size and for all three together. (#1662)
  • Channelled spells (Mind Flay, Drain Life, Arcane Missiles, Blizzard, Hurricane...) now get a divider line at each of their ticks on the cast bar, so you see where the first, second and third stage are; the lines of the stages already passed turn faint. It works on your own cast bar and on the target, focus, party, nameplate and boss cast bars, and has one switch (on by default) on the Casting page. (#1653)

Fixed

  • A simulator check of the game-object icons (no change for players). (#1663)

中文

新增

  • 你面前要采的草药头上显示一个特效(设置 → 地图 → “游戏物体图标”):十种特效(光环、准星、细圈、法阵、方括号、光柱、信标、环绕、涟漪、火花),带草药的名字和图标;颜色、大小、亮度、垂直偏移、随姓名板淡出、显示名字和图标,可以对全部类别一起改,也可以单独改一类,有预览;需要游戏里的“启用交互键”。(#1648)
  • 游戏物体图标现在也能用在宝箱、你自己的鱼漂,以及其他所有能交互的物品(邮箱、椅子、告示牌等)上。每一类在“地图”页里有自己的开关、颜色和特效;宝箱和其他物品默认关闭。(#1652)
  • 小队框体编辑器的“框体里面”分页里也有自定义指示(选法术、定位置、定样子),和“框体周围”那一块是同一块;点放大的框体上的指示位置或法术图标,会留在你现在这个分页里。(#1654)
  • 游戏物体图标:新增“任务物品”类别。你面前(15 码内)按交互键会碰到的任务物品,头上显示黄色特效、它的名字和任务图标,挂在它的姓名板上;有自己的开关、颜色、特效和大小(地图页,游戏物体图标)。(#1651)
  • 游戏物体图标现在也能标出矿脉(地图页多了“矿”这一类,默认橙色,用“寻找矿物”的图标,可设“只在寻找矿物打开时显示”,也有假图标预览,和草药一样)。(#1649)
  • 团队框体编辑器的“框体里面”分页里也有自定义指示的设置(每个位置显示什么、大小、偏移、颜色、框体上的效果),和“框体周围”那一块是同一块,每个团队人数各自改,也可以三套一起改。(#1662)
  • 引导法术(精神鞭笞、吸取生命、奥术飞弹、暴风雪、飓风等)进行时,施法条上按它的跳数画出分隔线,一眼看出第一、第二、第三段在哪儿(精神鞭笞 3 跳,画两条线);已经走过的段落,分隔线变成淡色。自己、目标、焦点、队友、姓名板和首领的施法条都有;施法页有一个开关,默认打开。(#1653)

修复

  • 游戏物体图标的一个模拟器检查(玩家这边没有变化)。(#1663)

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