OneTip Forever
Version 0.4 — WoW Forever, Interface 16001
CurseForge summary
Customizable tooltips for WoW Forever with item IDs, profession icons, player targets, and your character’s ItemLevel and GearScore.
Customize your tooltips and keep your character’s equipment ratings visible with a compact German/English options interface.
Features
- ItemID and ItemLevel, with ItemLevel colored by item quality.
- Enchant IDs and socket fields when a full item link is available.
- Spell/NPC IDs and profession-use icons.
- Live player target display.
- Your own average ItemLevel in your player tooltip and character window.
- Your own GearScore above ItemLevel in the character window. Both displays have independent switches.
- Optional resource bar, unit icons and buff/debuff rows when permitted by the client.
- Adjustable tooltip font, size, scale, colors and positioning, including a movable anchor and cursor-following mode.
- Modern violet/gold options with turquoise accents, German/English support and screen-fit scaling.
- Minimap launcher and optional Titan Panel integration.
Equipment ratings
Average ItemLevel counts each occupied equipment slot once, including ranged/offhand, excluding shirt, tabard and empty slots. GearScore uses OneTip’s inherited scoring formula with Classic-era colors; it is an addon rating, not an official Forever score.
Current limitations
Talent inspection, other players’ equipment ratings, inspect GearScore, guild notes, other-player locations, mount additions and inspect-window labels are not yet available. Their options are disabled; saved preferences remain intact.
Protected client data can hide optional information or display an unavailable status. Profession data still includes inherited TBC entries. GemIDs are socket fields stored in item links, not resolved gem item IDs.
Controls
/onetipor/otip: open/close options./onetip unlock//onetip lock: unlock/lock the tooltip anchor.- Minimap/Titan left-click: open/close options.
- Minimap/Titan right-click: toggle anchor lock.
/onetipdebug: character-display diagnostics.
Installation
Extract the ZIP into your Forever client’s Interface/AddOns folder. The resulting file must be Interface/AddOns/OneTip/OneTip.toc. Restart the client when installing for the first time; use /reload for an update.
Credits and publication status
Original projects and acknowledgements
OneTip's development draws on the following original projects as sources or references:
- idTip — reference for displaying IDs in tooltips.
- ItemTooltipProfessionIcons — source of the inherited profession-use item data.
- TacoTip by kebabstorm — inherited GearScore formula lineage and reference for equipment and talent information.
- GearScoreLite — earlier GearScore formula lineage.
- TipTac and TipTac Reborn, including TipTacItemRef and TipTacTalents — references for tooltip styling, item details and talent displays.
Thank you to the original authors and maintainers. Existing third-party author notices are retained in the bundled sources.
GearScore formula lineage: TacoTip by kebabstorm and GearScoreLite by Mirrikat45 and others. Embedded library author notices are preserved in their source files.
The 0.4 archive is prepared locally; it has not been uploaded to CurseForge. Redistribution permissions for inherited third-party code/data have not been fully verified. No standalone license files were found in the checked installed TacoTip folder or bundled library tree; do not describe the package as license-cleared.
Package update
The rebuilt 0.4 ZIP includes the OneTip Forever logo in the options header.
Unreleased development
- Own-player tooltip GearScore and zone/subzone information.
- Inspect-window ItemLevel on the left and GearScore on the right.
- Other-player tooltip GearScore and ItemLevel now request equipment data automatically on hover, without opening the Inspect window. Requests require inspection range and being out of combat; loading/range status is displayed when needed. Requests are throttled, matched to player GUIDs and cached for up to two minutes. Manual inspection takes priority. Automatic hover inspection has been confirmed working in game.
These changes are not included in the existing 0.4 ZIP.
Own-character talent support is being investigated. /onetiptalents provides read-only diagnostics of the active trait configuration and talent trees. Legacy talent-tab APIs were unavailable in the in-game test; talent display remains disabled while the replacement data is verified.
The own-character talent diagnostic now also reports talent columns and purchased points to verify the three-tree split. The talent display is still pending; no talents are modified.
The unreleased build now supports your own mage’s talent summary (leading tree and Arcane/Fire/Frost point distribution) using the verified Forever trait layout. Unapplied talent previews are excluded; unknown layouts show unavailable. Other classes and other-player talents remain unsupported. In-game display validation is pending.
Own-mage talent output is confirmed in game. Other-player talent support is under investigation: /onetipinspecttalents checks the available read-only APIs after a completed manual inspection. This does not yet add other-player talent information to tooltips.
Foreign-player diagnostics confirmed valid talent exports for warlock, priest and paladin. The diagnostic now probes inspect configuration and node/column points; foreign talent summaries are not yet implemented.
The read-only inspect diagnostic now decodes version-2 talent exports and compares their point totals/occupied columns with direct inspect data. In-game validation is pending; other-player talent tooltips remain disabled.
Other-player tooltips now display talent points by left/middle/right tree through automatic hover inspection, with the same range/combat restrictions and two-minute cache as equipment. Unknown layouts show unavailable; tree names are not inferred. Tooltip validation is pending.
Fixed a regression where talents loaded first and prematurely completed hover inspection, leaving GearScore/ItemLevel missing until manual inspection. Equipment now continues loading; in-game verification pending.

