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One Hour Forever

Know what your hour is worth while you're still in it. One Hour Forever measures your own play and tells you, in game, where your time actually pays off.
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One Hour Forever 0.32.2

File nameOneHourForever-0.32.2.zip
Uploaded
Nov 8, 2026
Downloads
38
Size
387.0 KB
Flavors
Forever
File ID
9515180
Type
R
Release
Supported game versions
  • 1.60.1

What's new

Fixes, two of them significant.

- Fixed: time in dungeons was being thrown away. Inside an instance the game
  will not always say which map you are on, and a stretch of time with no map
  was discarded rather than recorded. Two Deadmines runs came out as
  34 seconds. Time is now kept whether or not the game will name the place.
  This affected more than dungeons: any stretch where the map could not be
  read, including loading screens and boats, was being lost, so your totals
  have been quietly low.

- Fixed: level times were only ever offered on a realm-wide channel that is
  almost always empty, so nothing was pooled and the pace comparisons never
  had anything to compare against. They now go to your guild and party too,
  which is where other One Hour Forever players actually are.

- Fixed: nothing in the window could be clicked. A panel added in 0.31.1 sat
  over the text and swallowed every click, so quest names stopped opening and
  the fold controls did nothing. Both work again.

- New: a Details button on the Session tab folds the top block away, and
  Expand All and Collapse All on the Fun Facts tab. Real buttons rather than
  text links, so they are easy to hit.

- New: the About tab has the real links now: OneHourForever.com, the
  CurseForge page, YouTube and X.

- New: a Changelog tab under About, so you can see what changed without
  leaving the game.

- Fixed: the campfire greeting appeared every time you passed a fire. Once
  every five minutes now.

- Fixed: the bank could read as empty and stay that way. It now finds your
  bank bags whichever numbering your client uses.

- Fixed: auctions that sold while you were offline were missing from the
  count, so the Account tab could show revenue against "0 sold".

- Fixed: "Dead" was drawn almost black on a black panel in the time chart.

- New: resurrections are counted, spirit healer against running back to your
  body, with the time you spent weakened by resurrection sickness.

- New: your talent points are recorded, all three trees and the split.

- Better: shared level-up lines lead with the level you are now.

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