nodeInfo-v1.6.0.zip
What's new
Gathering skill bonus display
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- Expanded the skill tooltip display modes from Fishing to Herbalism, Mining,
Skinning, and Fishing.
- Renamed the Settings option to "Skill tooltip display".
- Skill only shows the effective gathering skill without bonus details.
- Condensed bonuses shows the effective skill in green and adds
"Hold Shift to expand" when bonuses are active.
- Holding Shift in Condensed mode temporarily shows the Full breakdown.
- Full bonus breakdown shows base skill first, effective skill second in green,
followed by each detected +skill source.
- The base-skill value keeps the normal difficulty color for the node/corpse.
- Fishing keeps its No get-aways line, displayed before the Shift hint.
- Added known Classic/TBC Herbalism, Mining, Skinning, and Fishing glove/line
enchant IDs for clearer source names.
- Equipped +skill gear is discovered from item tooltips, including profession
items such as mining helmets, herbalism gloves, skinning weapons, and poles.
- Generic temporary gathering buffs are also detected when their buff tooltip
reports a +skill value.
- Existing v1.5.0 Fishing display preference is automatically migrated to the
new shared gathering-skill setting.
nodeInfo v1.5.0
===============
Fishing skill enhancements
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- Added a Fishing skill display dropdown with three modes: Skill only,
Condensed bonuses, and Full bonus breakdown.
- Condensed mode shows the effective Fishing skill plus the total active bonus
(for example, Fishing (163) +5).
- Condensed mode adds a "Hold Shift and re-hover" hint; Shift expands the
individual Fishing bonus sources.
- Full mode shows the Fishing bonus breakdown by default.
- Breakdown detection includes equipped fishing gear, permanent Fishing
enchants/lines, temporary fishing lures, and supported Fishing buffs.
- Known TBC lure spell/enchant IDs are used to report exact lure names when
possible, with safe generic fallback labels for ambiguous shared effects.
- The displayed breakdown is reconciled against Blizzard's effective Fishing
skill so the individual +skill values always add up to the shown +X total.
- Added a live example under the Fishing display dropdown in Settings.
- /nodeinfo fishing now also reports base/effective Fishing skill and the detected bonus sources for troubleshooting.
Existing behavior retained
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- Fishing water-state colors remain red/orange/green from v1.4.1.
- Fishing zone/pool coverage, Skinning learning, and gathering tooltip fixes
are unchanged.
nodeInfo v1.4.1
===============
Fishing colors
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- Fishing now uses water-state colors instead of the Herbalism/Mining difficulty curve.
- Red: effective Fishing skill is below the water minimum.
- Orange: the water is fishable, but catches can still get away.
- Green: effective Fishing skill meets the no-get-aways threshold.
- Fishing no longer turns grey simply because skill is 100+ above the water minimum;
easier water can still grant Fishing skill-ups in Classic/TBC.
- The No get-aways line now turns green once its threshold is reached.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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