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Noctis Guides: Leveling Guide & Quest Routes

WoW Classic Era leveling guide with Alliance and Horde 1-60 quest routes, waypoint arrows, NPC task tags, party progress and supported automatic step tracking. Part of MissionAccomplished.
Native capture, 5 Oct 2026: at Rut’theran Village, current navigation says Take purple portal into Darnassus, above the bank step goal. The current route remains at step 104 of 119; no portal crossing or bank deposit is demonstrated.

Native capture, 5 Oct 2026: at Rut’theran Village, current navigation says Take purple portal into Darnassus, above the bank step goal. The current route remains at step 104 of 119; no portal crossing or bank deposit is demonstrated.

Live capture: current Noctis settings and 41-42 Badlands progress, step 13 of 43. No route or helper setting was changed for this capture.

Live capture: current Noctis settings and 41-42 Badlands progress, step 13 of 43. No route or helper setting was changed for this capture.

Description

Noctis Guides: Leveling Guide & Quest Routes

WoW Classic Era leveling guide with Alliance and Horde 1-60 quest routes, waypoint arrows, NPC task tags, party progress and supported automatic step tracking. Part of MissionAccomplished.

Noctis Guides is a leveling and quest-route addon for WoW Classic Era, with Alliance and Horde routes from level 1 to 60. Follow a waypoint compass, map pins and NPC task tags while tracking supported quest objectives and compatible party progress.

The navigation wings show the immediate travel action above the eventual step goal. Authored safety checkpoints gain checkmarks only from confirmed arrival evidence; observed elite and rare markers use readable creature locations. Review the quest-helper settings and limits below. Route advice and warnings do not guarantee Hardcore survival.

Update 1.9.50

Adds 14 authored safety-arrival checkmarks, observed-creature location pins, narrow optional-turn-in catch-up and travel-first navigation wings. A creature without readable coordinates gets no location pin. Native reload and navigation checks passed; genuine safety arrivals, hostile coordinate availability and ordinary combat marker creation remain pending. Full requirements, helper defaults and verification limits remain below.

Update 1.9.38

Compact icon rows now cover quest objectives plus accept, talk, train and travel steps, with shorter display copy, enemy/item icons, quantities and a centered details cue. Includes progress-card layering, current-home hearth guidance, the compact party turn-in message from 1.9.37, and accumulated corpse-skinning, trainer and route fixes.

Package and automated verification are separate from native gameplay acceptance. The remaining reload, trainer, item-use and party-turn-in checks await the user's test handoff.

Update 1.9.37

Actual quest turn-ins now use one compact party line: the Noctis owl, a native quest link when available, a small check and green Turned in. Players without Noctis see readable text. Supported Questie 11.38.x party completion posts are replaced after Noctis handles the turn-in; Ready to turn in remains separate. Only regular parties receive these posts, following Noctis party sharing.

Update 1.9.36

Adds original class, pet/demon and profession trainer maps with individual switches and compact click-through hints; observed mastery hides only positively completed curricula. If no profession is known, all profession categories show; otherwise only learned professions show. Adds eligible-skinner corpse markers, original reward badges and the compact progress card. Fixes queued same-name quest acceptance, per-NPC completed markers, already-known training/completed turn-ins, first-open map controls and sustained compass/wing hover. Includes previously prepared route, stable, NPC and flight fixes; existing combat, quest and spending guards remain.

Update Core, Suite and your installed modules together. Automated verification and scoped native screen checks are recorded separately; gameplay-dependent acceptance is not claimed by previews.

Noctis Guides

Update 1.9.34

The watchlist beneath the wings now accepts up to eight dungeon, raid and buff choices total, saved separately per character. Dungeon Watch hosts the selector; World Buff Watch supplies personal buffs and optional external report provider reports. Hidden and Auto-hide modes apply to every selected icon and the central launcher. Empty HUD gaps remain transparent to world clicks.

The flight action reads Fly Noctis with the exact quest-log eagle, without a redundant dialog title. Choosing myself leaves the eagle centered over the recommended native destination glyph and a compact, mouse-transparent box inside a clear map corner. Adaptive sizing avoids native flight nodes/highlights; native buttons, fare hover and purchase checks are unchanged. Quest updates revalidate an unchanged hint after guide work settles without reopening consent or buying a flight.

World-map route rings are smaller. Newly activated already-met level goals and positively confirmed absent cleanup quests request the existing coalesced completion pass, respecting auto-advance, manual/back navigation and uncertain/pending quest state. No quest is automatically abandoned.

Kalimdor layout and actual level/absent-quest activation remain automated coverage only at release preparation. World Buff Watch passed a full-restart native load check: all six rows rendered, external report provider connected, a scoped Songflower countdown appeared and uncertain layer evidence became Unknown. Its native aura scan succeeded with no tracked buffs active; actual active badges/durations, Chronoboon storage and onboarding remain unverified. Reciprocal CurseForge-client dependency behavior remains unverified; submitted files alone do not prove dependency availability. Update matching Core, Suite, Toolkit and Dungeon Watch together.

Update 1.9.33

Dungeon Watch is now a required companion, with up to eight selected dungeon and raid medallions beneath the wings and its launcher centered below the yards badge. Noctis reserves room for visible rows and keeps empty gaps transparent to world clicks.

Flight prompts carry the Noctis emblem. Choosing a flight manually leaves a mouse-transparent route marker and legend on the native flight map; stale suggestions disappear. The marker never buys a flight or replaces Blizzard's buttons. Native route-marker verification at a real flight master remains unconfirmed.

Update 1.9.32

Auto-Fly asks before it flies. When the guide has a flight for you, the flight map asks "Noctis route: take the flight to …?" with the fare; Fly the route takes it and Choose myself leaves the map to you. Nothing is bought until you answer, and holding Shift skips the question.

Bank steps finish at the bank: closing the bank asks "Finished at the bank?" and lists where each item is now. Other steps only you can finish ask when you finish talking to their NPC. Flights remember their stops, so Naglet's Toolkit can land you at the next one. Your saved route progress is unaffected. Update Core, Suite and your installed modules together.

Update 1.9.31

Version-aligned with the 1.9.31 suite release, a Menagerie target-frame fix; no new runtime behavior in this package. Update Core, Suite and your installed modules together.

Update 1.9.30

Version-aligned with the 1.9.30 suite release, which keeps Blizzard's own dialogs looking like Blizzard's after a suite confirmation; no new runtime behavior in this package. Update Core, Suite and your installed modules together.

Update 1.9.29

When handing in a quest makes the NPC offer its follow-up in the same conversation (Mirages, then Scrounging, at Sigrun Ironhew), auto-accept takes the follow-up once the hand-in is confirmed. Only the quest your route wants at that step, from the same NPC; Shift, combat, closing the window and a full quest log still leave it to you. The Jump ahead and Stay here confirmations show both buttons whole. Update Core, Suite and your installed modules together.

Update 1.9.28

Login now schedules quest discovery through the existing cooperative reader instead of synchronously scanning the whole catalogue in the login callback. Pausing the route clears map pins while preserving independently enabled quest-giver head tiles.

Compilation, 7,568 automated test executions and 194 documentation claims passed across both Lua runtimes. A headless replay reduced login-callback Lua instructions by about 81%; this is not a measured live loading-time improvement. Released at the owner's request with native login/reload confirmation still pending.

Update 1.9.27

Enabled Quest tiles now keep Friendly NPCs and Always show nameplates on after login, reload and changes to those native settings. Updates wait until combat ends. Unchecking stops management and cancels pending changes without switching off existing nameplates. Friendly-player, pet and enemy category settings are unchanged; Always show can also affect categories you already have enabled.

Auto turn-in now recognizes Classic Era's legacy quest-log frequency values separately from the modern gossip enum, so ordinary completed quests are no longer rejected as scheduled repeatables. Eligible quests at one NPC are handled one at a time. Repeatable, cost, reward-choice and confirmation protections remain unchanged: a READY overhead label does not bypass them, and quests that surrender weapons, including A Dwarf and His Tools, still require manual hand-in.

Update Core, Suite and your installed modules together.

Update 1.9.26

Party hover cards separate the player and step, one objective, friendly region names, framed items, counts and progress bars. Travel and simple actions use compact cards; longer details wrap and scroll. Existing sharing choices remain, and stale details do not reuse old progress. Shared build badges retain valid build artwork instead of incorrectly falling back to class icons.

NPC tags better distinguish talk, kill, avoid, tame and item-use instructions. Prerequisite detours use more route evidence and preserve relevant warnings. Compass scaling, map locations, objective-free deliveries, carried instructions and several route-completion loops are corrected, including the obsolete cave/logout hint at 82/83 in 40-41 Alterac/Arathi.

Flight planning, learned-flight detection and Auto-Fly now follow the same next journey leg. Event bursts share refresh work to reduce repeated processing. Automated regressions cover these changes; updated second-client sharing, every flight transition and all quest-event contexts were not exercised in the release smoke session.

Update 1.9.25

Version-aligned with the 1.9.25 suite release; no new runtime behavior in this package. Update Core, Suite and your installed modules together.

Update 1.9.24

Route quests are marked in the quest log, and a Noctis tab on the log's right edge opens a drawer with the counts and a checklist to abandon quests the route does not need. Later route sections are read correctly, holiday quests show while their event runs, and the compass buttons stay against the owl at every wing size.

Update 1.9.23

Every bundled route was checked step by step against the Classic Era quest database, Wowhead and the current Hardcore leveling routes: 636 Alliance and 350 Horde corrections, including 58 steps that could skip a follow-up pickup. New switches "Show group quests" and "Include dungeon quests" (off by default) filter .group, .solo and .dungeon steps. The compass suggests a learned flight when it clearly beats walking, knows the Booty Bay and Ratchet and the Menethil and Theramore boats, points at the quickest way back from the other continent, and marks every object a multi-object step still needs.

Update 1.9.22

Fixes obsolete James Hyal and competing Smiling Jim route obligations when a confirmed alternative is already held or completed. Removes the resulting prerequisite warning and obsolete NPC task lines, while preserving other work and the real Clerk Lendry hand-in. The existing Menethil-to-Theramore boat leg advances on arrival, not quest completion. Unknown state never authorizes skipping. Native visual acceptance remains unconfirmed.

Update 1.9.21

  • Hides known wrong-race quest work from quest-discovery markers, overhead tiles, numbered route pins, search sites and quest areas. Shared service/travel stops and eligible quests remain visible.
  • Audited all 4,274 bundled quest records and corrected 38 explicit race restrictions. All 4,250 reference-covered race masks match the checked reference; 24 historical records remain unverified.
  • Automated regression checks pass. Native visual acceptance remains unconfirmed; the separate James Hyal warning and Northfold Manor auto-accept issue are not claimed fixed.

Update 1.9.18

  • Adds compact difficulty-colored quest-name tiles with levels, gold ready-to-turn-in styling, and custom feather frames and owl badges for active Noctis route quests. Matching tiles suppress duplicate pickup/turn-in labels.
  • Adds generated kill/loot badges for unfinished active objectives and corrects Incendicite Ore's false spider-drop links while retaining ore progress.
  • Splits quest-discovery refresh work across frames to address the reported timeout.
  • Adds starter flight estimates from 266 researched Classic Era directed normal legs, follows native intermediate stops, and improves estimates using confirmed personal flights on that route. English native-node lookup is supported; special flights and other locales retain learned/map estimates or elapsed tracking.
  • Fixes absent first-flight and projected timers; the flight panel stays visible past its estimate and does not learn from interrupted or uncertain arrivals. Existing flight-purchase behavior is unchanged.
  • Shows missing quest prerequisites first, restores the original route after completion, and keeps compass, pinned instructions and NPC task tags consistent without inventing unknown destinations.
  • Reduces guide-loading work behind the timeout report, rechecks delayed quest completion, repairs Wetlands requirements, and widens navigation wings for long instructions.
  • Stops objective whispers to offline party members and adds read-only Armory reward advice with explicit uncertainty.

Release 1.9.18 includes the current fixes at the owner's request. Automated checks cover the suite; native merchant, real-flight, training/talent and final UI acceptance remain unconfirmed. The reported Northfold Manor auto-accept failure remains under diagnosis and is not claimed fixed.

Update 1.9.17

Original gold-and-navy party frames now use the three-bar design with shared XP and the two-bar design without it, with aligned fills and status icons below. Party class badges show a member's known Spiritwalkers build emblem, otherwise their class. Both clients need updated Spiritwalkers for build sharing. The latest in-game appearance/combat and two-client checks remain unconfirmed.

Update 1.9.16

  • A proximity indicator: the current step's pins pulse on the world map and minimap within about sixty yards, the compass distance warms inside twenty, and one soft click marks the moment you arrive.
  • The pin flashes gold while the NPC the step names is actually in view (their nameplate, your target or your mouseover), and the compass says so.
  • A task tag on the step's NPC's nameplate says what to do with them (turn in, accept, flight path, buy), ticked as each part is done.
  • A box in front of every objective on the compass, ticked once the client confirms the count, and on Up next when that step is already done.
  • Auto-Fly: talking to the flight master takes the flight the step asks for, after the same safety checks as the flight review. Hold Shift to choose yourself.
  • A guard for quests the route still needs: a warning beside Blizzard's abandon confirmation, and after an abandon a choice to go back for the quest or drop it from the route.
  • Search spots are a small crosshair about Questie's icon size, and step aside while Questie already marks that objective.
  • Fixed: steps that stopped advancing after a missed hand-in, at Bronze Tube vendors, at flight masters written with a short name, at hearthstone bind and hearth steps (including inside inns), and on quests the route could never offer. A long catch-up no longer hits the client's time limit.

Every MissionAccomplished module now requires MissionAccomplished: Suite as well as Core.

Noctis Guides is a leveling-route addon for WoW Classic Era 1.15.9. It provides the guide UI, step tracking, supported-objective auto-advance, map pins and route trails, and an owl-themed navigation arrow driven by Classic Era map data.

Bundled routes

  • 75 routes carrying 11,675 navigation waypoints (.goto directives)
  • Alliance: levels 1 to 60
  • Horde: levels 1 to 60
  • Race-specific starting zones and Hardcore-aware steps

Features

  • Proximity pulse and an in-sight flash on the current step's pins, with the step's target named on the compass
  • Task tags on the current step's NPC nameplates, with each action ticked as it is done
  • Auto-Fly for the flights a step asks for
  • A guard for quests the route still needs, with a go back or drop choice after an abandon
  • Persistent Recommended (Auto) selection, explicitly pinned routes, race filtering, and route display controls
  • Route percentage and current-objective progress shown separately, with completed-step history and up-next views
  • Route Library details, strict data-only import/export, reviewed recording drafts, authored options, and reusable route sections; raw observations are saved, but editor changes and author-entered export metadata must be exported before reload/logout
  • Manual previous and next controls, plus supported-objective auto-advance
  • World-map and minimap pins with a decluttered route trail
  • Independent gold pickup and ready-turn-in markers from a bundled 4,274-record historical quest catalogue; no active route or Questie installation is required
  • Pickup markers rated above the player's level are hidden; lower-rated pickups are muted grey. Native ready-to-turn-in quests are retained
  • Owl navigation compass with matching left/right wings for the current and upcoming steps, readable wrapping, and direction and distance from Classic Era map data
  • Left-click the navigation HUD to open Noctis; drag from the compass to reposition it and adjust its supported size/text settings
  • Navigation can focus required unfinished ongoing work without discarding the primary route cursor
  • Checked visibility menu: Auto-hide Wings, Keep Wings Open, or Hide Navigation; compact mode includes an overlapping oval distance badge
  • Clean current-step and NPC/item hover hints, including relevant unfinished ongoing steps and explicitly identified enemies, vendors, and trainers
  • Party navigation markers beside supported party unit frames, with compatible members' shared destination and current-step information on hover
  • A separate party-objective view with counts supplied by negotiated compatible peers
  • A click-only item shortcut within five yards of an unambiguous authored use waypoint, when the required carried item and unfinished quest criterion are confirmed
  • Semi-transparent quest-area shapes on the world map and minimap when the current step supplies a boundary or supported mapped objective data
  • Independent quest-reward vendor-value coin badges, plus gear comparisons when Mahler's Armory is available
  • Versioned provider contract so separately installed route packs can add more routes

Party destination and objective sharing defaults on per character when unset; saved opt-outs are preserved. Objective counts require compatible peers, negotiated sharing, and readable current data; unknown or stale peers are not treated as complete. Quest-area coverage depends on authored or supported objective data: point-only or unmapped objectives do not get invented boundaries, and this is a map/minimap overlay, not a 3D terrain overlay.

The standalone discovery catalogue is a bounded historical baseline, not universal current-server quest coverage. Unsupported reputation, profession, repeatable-reset, event, or other known conditions suppress pickup predictions; missing historical conditions and locations remain limitations. Rated quest level is a display filter, not a replacement for the game's acceptance rules. The item shortcut's distance is to the authored waypoint, not proof that the native item target or focus is usable.

Quest helpers and limits

Route-scoped auto-accept, auto-buy, auto-train, and ordinary quest auto-turn-in default on when their preferences are unset. Explicit saved opt-outs are preserved. Each can be disabled in Quest Helpers; hold Shift when opening the relevant NPC dialogue to bypass helpers for that visit.

  • Auto-accept handles only exact quests needed by the active route within its bounded current/nearby-step context, inside a dialogue you opened. A native title match may open a legacy offer, but the actual quest ID must still match before acceptance. It does not collect every map pickup or confirm shared/escort prompts.

  • Auto-buy can spend money on explicitly listed missing supplies when you open the matching merchant. Target quantities account for owned bag items and vendor bundle sizes; prose or a collect objective alone never authorizes a purchase.

  • Auto-train can spend money on explicitly listed, verified available spells at the matching trainer. Unverified, pet, native-confirmation-required, special-cost, and unaffordable rows remain manual; an available configured training reserve is respected.

  • Shopping and training recheck live identity and resources, allow one outstanding action awaiting confirmation, and do not chain into a newly active guide step during the same NPC visit. Combat, held cursors, changed context, and unavailable data stop automatic action. High-price and token purchases remain manual.

  • Auto-turn-in operates on eligible quests already in your log through a dialogue you opened; pickup is handled by the separate route-scoped auto-accept setting. Multiple selectable rewards, known repeatable quests, money/currency costs, material donations, and uncertain required-item data stay manual. Classic Era repeatability checks are limited to the available quest-log, gossip, and completion data.

  • Pending quest and trainer actions retain uncertainty across dialogue closure and reload until positive native acknowledgement; timeouts do not authorize blind retries.

  • Vendor badges compare each selectable reward's total vendor copper value, including its quantity. Equal best values are marked as ties; no winner is marked while required item data is unresolved. These badges do not sell items or choose rewards. Eligible zero-choice or single-choice turn-ins may still finish through the separately controlled auto-turn-in helper.

Requirements

  • Required install companions: MissionAccomplished: Core, Naglet's Toolkit, MissionAccomplished: Suite, Dungeon Watch, World Buff Watch.
  • The CurseForge app uses the published required relations to install companions. For a manual ZIP installation, install each listed companion separately.
  • Optional integrations: Mahler's Armory, Gavrial's Corner.
  • Noctis and World Buff Watch install together. Their installer companion links are separate from WoW's runtime load order.

Compatibility: WoW Classic Era 1.15.9 (Interface 11509).

Route authorship

Route ordering, step grouping, and player-facing wording are declared as original to MissionAccomplished. Quest identifiers, objective facts, and map coordinates are factual game data. Generated Horde routes cite a Questie v11.13.1 Classic database snapshot at commit 1ecb6bfc38c569cc074a088b2880df926573fcb7, captured on 2025-12-16. No Questie files are redistributed; reproducible input hashes and the limits of the provenance record are documented in the packaged DATA_SOURCES.md.

The separate standalone discovery catalogue derives selected historical data from the pinned CodexLite source, with credited pfQuest attribution and a ClassicCodex numeric-event supplement. Its source notices, exact input hashes, and substantive coverage limitations are retained under Data/QuestDiscovery; upstream declarations do not establish exhaustive current Classic Era accuracy.

Artwork

The project icon, owl navigation compass, and addon-owned panel, frame, and control artwork are AI-assisted originals created for MissionAccomplished. They are not in-game screenshots or Blizzard assets.

Noctis Guides: Leveling Guide & Quest Routes Team

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