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NazgrelUI

Unified, modular and fully configurable UI for WoW Forever
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v0.40.35-forever

File nameNazgrelUI-v0.40.35-forever.zip
Uploaded
Oct 18, 2026
Downloads
8
Size
682.4 KB
Flavors
Forever
File ID
9237377
Type
R
Release
Supported game versions
  • 1.60.1

What's new

NazgrelUI changelog

0.40.35

  • New under General > Other addons: if you use another addon for something NazgrelUI also does (for example bags or action bars), list it there. NazgrelUI then asks once whether to switch its own part off.
  • Appearance offers NazgrelUI's and the game's own fonts.

0.40.34

  • Mana regeneration timer: its own look under Class helper > Mana timer look: colour of the 5 seconds and of the ticks, background, texture (flat, game bar, smooth), optional border with its own colour, the seconds left as text, and optionally keep the empty bar visible. It is its own bar in Edit Mode ("Mana Timer"); choose "Attach to: Screen" there to place it anywhere instead of under the player frame.

0.40.33

  • Interrupt button: the visibility you choose in Edit Mode (for example "In combat" or "In group") now works.
  • Interrupt button: new choice "Only when needed" (the default): the button only appears when your target casts something you can interrupt. In combat the game does not allow hiding it, so it becomes invisible and stays clickable, also with your key binding. "Whenever you have an enemy target" keeps the old behaviour.
  • Interrupt button: optional sound when you can interrupt (once per cast). Choose it under Interrupts & boss warnings > Interrupt.

0.40.32

  • The mana regeneration timer now also works on WoW Forever, where the game hides your mana: the bar starts when you cast a spell that costs mana and shows the 5 seconds without spirit regeneration. The 2-second ticks after that cannot be shown on this client. (Class helper > Mana timer; move it in Edit Mode.)
  • New: Trinkets (switch it on under Modules). Two buttons for your trinkets with icon and cooldown: click to use one, also in combat. Hover a trinket to get a menu with the trinkets in your bags: left-click puts one in that slot, right-click in the other slot. In combat the game does not allow swapping, so your choice waits and is put on right after combat.

0.40.31

  • New: compact item stats (Tooltips > Item stats, on by default). Long "Equip:" sentences on items become short lines, for example "+1% Crit", "+12 Spell Damage / Healing", "+4 Mana per 5 sec" or "+5 Sword Skill". Only sentences NazgrelUI knows exactly are changed; procs, "Use:" effects, set bonuses and conditions ("when fighting Undead") stay as the game wrote them. Hold Alt to see the original text. Each group of stats can be switched off; shortening enchant lines is optional (off by default). English game client only.

0.40.30

  • Copy diagnosis: a text to add to a bug report (Help page, Home page, or /nzg report; /nzg report full adds technical details). You see it first, nothing is sent, and character names and realms are left out.
  • Edit Mode: "Check layout" lists frames that are off the screen, made too small, or attached to something that is not there, plus frames that cover each other (only a suggestion). Select shows the frame; one click puts it back. Only that frame changes, and Undo takes it back.
  • An error message in chat now also points to /nzg report.

0.40.29

  • Module status in plain words, the same everywhere (the dot in the sidebar, the module's page and the Modules page): switched on, switched off in this profile, applied after combat, waiting for another module ("Switch on Specialisation to use Proc Alerts"), not available on this client, or stopped after errors (with where to find the details).
  • Search finds settings by their Dutch names too, and by common words: "tassen", "bags" and "inventory" lead to the same place, as do "kaart"/"map", "geluid"/"sound" and more.
  • Every group of search results has an "Open this page" button that opens the page on the right tab.
  • When nothing is found, the search gives a hint on what to try.

0.40.28

  • Mailbox "Open all": an item only counts as received when the game clearly shows it left the letter; otherwise NazgrelUI waits and stops with "The mailbox did not respond".

0.40.27

  • Loot rolls: after switching the module off and on, new rolls are visible again.
  • Loot rolls: a roll that ended while NazgrelUI was still waiting for its item no longer brings back the game's roll frames.
  • Mailbox "Open all": when the game does not answer clearly, nothing is counted as received in the summary.

0.40.26

  • Damage meter, Loot rolls, Flight bar, Reminders and the quest log window can be moved in Edit Mode again after you switched their module off and on.
  • Loot rolls: when more rolls come in than NazgrelUI shows (or an item has no data yet), the game's own roll frames appear as well, so you never miss a roll.
  • Mailbox "Open all": the summary only counts what you really received, and stopping and restarting quickly no longer runs it twice.
  • Switching profiles now applies the settings of the Mailbox, Loot rolls, Damage meter, Reminders and Flight master right away.
  • Proc Alerts switch back on by themselves when you switch Specialisation back on.
  • Reminders: a hidden reminder comes back after 15 minutes by itself.

0.40.25

  • Damage meter: also shows absorbs, damage taken, avoidable damage taken, interrupts, dispels and deaths. Choose under "Show"; clicking the title goes through damage and healing, or through everything if you prefer.

0.40.24

  • Mailbox window: mail to a suggested player from another realm now uses their full character name, so the game no longer says "you must specify the full character name". New command /nzg mailnames <name> shows the full names NazgrelUI knows.

0.40.23

  • Mailbox window: name suggestions now also include the members of your communities and the players you met in chat (whispers, guild, group, say, Trade and other channels).

0.40.22

  • Mailbox window: while you type a name in "To", matching names appear below it (recent recipients, your own characters, friends, guild and group). Click one, or press Enter or Tab for the first.
  • Mailbox window: the text box for your message is now a proper large box instead of one line.

0.40.21

  • New: NazgrelUI's own mailbox window (Mailbox > "Hide the game's mailbox", off by default). An inbox with your letters, their text, gold and items (take one or all, reply, return, delete) and a send page with recipient, subject, text, items, gold or cash on delivery and your recent recipients. Cash on delivery is only paid after you confirm. Switch it off to get the game's mailbox back at once.

0.40.20

  • Damage meter: the visibility you choose in Edit Mode (for example "In combat") now works.
  • Mailbox: NazgrelUI's panel now always closes together with the mailbox.
  • Guild Crafting: no more repeated "No player named ... is currently playing" messages in chat when a guild or community member goes offline. NazgrelUI then leaves that player alone for a few minutes.

0.40.19

  • Specialisation: fixed an error in the threat meter's aggro warning during combat ("attempt to compare ... secret string value"). After ten of these errors the module switched itself off.
  • Target frame: the portrait now changes along with your target in combat; before, it could keep showing the previous face.

0.40.18

  • New: Damage meter (switch it on under Modules). Damage, DPS, healing and HPS per group member, for the current fight or overall, in NazgrelUI's style. The numbers come from the game's own damage meter, so no combat log is needed and nothing breaks the rules. In combat the game hides names and amounts from addons; NazgrelUI shows them as the game allows.
  • /nzg check now remembers what your game client offers and tells you what changed after a game update.
  • The Home, Profiles and Modules pages now have the same card style as the rest of the settings.

0.40.17

  • New: Reminders. A small checklist out of combat: food and drink running out, gear about to break, bags almost full when you enter a dungeon, rested XP full. In a dungeon with a group also missing group buffs and group members low on mana. Every check can be switched off or tuned.
  • Guild Crafting: clicking a crafter opens a whisper with your request already typed, including the item and the materials you will send. You still press Enter yourself; the text is adjustable.
  • Experience bar: the time to the next level can now be based on the last 15, 30 or 60 minutes instead of the whole session.
  • New: quest route. The "Route" button in the quest log (or /nzg route) sets waypoints to your quests, nearest first, so the arrow takes you from one to the next.
  • New: gathering notes. Herbs you pick and ore you mine are noted on the world map automatically (can be switched off under Map).

0.40.16

  • New: Mailbox. An "Open all" button takes gold and items from your mail in one click (cash on delivery mail is never paid), with a summary of what you took. Recent recipients and your own characters can be clicked to fill in the "To" box.
  • New: Flight master. NazgrelUI learns how long your flights take and shows the time in the flight map. A flight bar shows the time left, and when you land you get a sound, a chat message and a flashing game icon (each optional).
  • New: Loot rolls in NazgrelUI's style: Need, Greed, Disenchant and Pass with quality colour, tooltip and timer. Optional: pass automatically on items your class cannot use (off by default).

0.40.15

  • Target frame: your debuffs on the target now also show below the target frame, like on its nameplate.
  • New command /nzg auras: shows what the game reports about your target's debuffs (handy for bug reports).

0.40.14

  • Interrupts: "Interrupt now!" and the interrupt colour on the target cast bar now also work in combat, when the game hides the details of the enemy's cast. The same goes for the interrupt button.

0.40.13

  • The quest window is now a complete quest log: all your quests on the left (grouped by zone, zones can be folded), details of the selected quest on the right. Right-click a quest in the list for a waypoint.
  • The quest log key (L) opens this quest log instead of the world map. Prefer the game's version? Switch off "Quest log key opens this window" under Quests.

0.40.12

  • New: quest details in a separate window. A left-click on a quest in the tracker opens a readable window with objectives, description and rewards, plus buttons to show the quest on the map, set a waypoint or share it with your group. The world map stays free. Prefer the game's version? Switch off "Quest details in a separate window" under Quests.
  • The quest direction line (right-click a quest in the tracker) is now also shown on the world map, from you to the quest. Can be switched off under Waypoints.

0.40.11

  • World map (adjustable layout): when you open a quest (for example by clicking it in the quest tracker), the window grows by the width of the quest log, so the map keeps its full size next to the quest details.

0.40.10

  • World map (adjustable layout): the map no longer opens small in the top-left corner the first time. It now fills its window right away.

0.40.9

  • Group toolbar: the visibility you choose in Edit Mode now works (for example "In raid" hides the bar in a normal party). It is still only shown while you are in a group.

0.40.8

  • New: Group toolbar. Raid markers on your target, ground markers, ready check and leave group in one bar in NazgrelUI's style. Only shown while you are in a group; move it in Edit Mode.
  • The game's group manager at the left edge of the screen is hidden (can be switched back on under Group toolbar).

0.40.7

  • Quest tracker: a clear collapse button (-/+) in the header. Collapsed, only the header stays on screen.
  • Quest tracker: click a zone name to collapse or expand only that zone; the number of hidden quests is shown.

0.40.6

  • Proc Alerts: fixed an error in Edit Mode when no proc was active. The module no longer switches itself off after opening Edit Mode.

0.40.5

First release on CurseForge.

  • New settings window: tabs per module, settings in cards and two columns, a fixed Reset / Reload UI / Done bar, and an on/off dot for every module in the sidebar.
  • Guild Crafting: synchronisation now works between characters on different realms, and hovering a recipe shows the materials to send the crafter.
  • Gold is shown as gold, silver and copper everywhere (the bank tooltip showed raw numbers).
  • World map: optional close button (X) while the map border is hidden.
  • Cast bar: hidden between casts (setting "Hide when not casting").
  • Unit frames: health and power numbers, a separate target health format, adjustable level text, portraits on target-of-target and pet.
  • Target cast bar attached below the target frame; target debuffs stay visible in combat.
  • Proc Alerts: Execute for warriors; reactive abilities are also detected in combat.
  • Macro library: "My macros" – save your own macros and share them with import/export.

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