File Details
NavAid-20140427
- R
- Apr 27, 2014
- 205.61 KB
- 21
- 5.4.7
- Retail
File Name
NavAid-20140427.zip
Supported Versions
- 5.4.7
- 2014 April27: Now the maximized maps (quest and plain) have all the same features as does the windowed map.
- 2014 April25: Fixed tooltip handling (now you can read other tooltips while the map is open!) Removed sword icons as now the line draws properly.
- 2014 April24: Waypoint lines are spot-on now. I borrowed some code from TaxiFrame.lua to draw lines (I did include the credit in the code)
- 2014 April23: Fixed route lines from getting super thin when vertical or horizontal. It's a hack for now, until I learn more about textures.
- 2014 April22: Added a coarse line for the waypoint route. It's supposed match up with the sword tips and it's all messed up in the maximized map, along with the sword tips. However I'm just now learning texture manipulation and I think a coarse line is better than no line at all for now.
- 2014 April20: Greatly simplified falling calculations. Now it calculates non-zero initial falling velocities for dive bombing. Added the beginnings of drawing the route on the map (for now it's just 2 swords indicating the endpoints of a line for the map being shown)
- 2014 April16: Added movement categorization. Divided falling into sub-sections (jump,free fall,terminal velocity) all with accurate speed and distance calculations (I determined gravity, terminal velocity, and jump speed by devising and performing a series of tests taking advantage of the odometer I made)
- 2014 April12: Now when there's no local map, it will use the continent map.
- 2014 Apri11: Added ability to turn off odometers. Increased efficiency by only calculating what is actually used each frame.
- 2014 April 9: First release version
Setting NavFrame parent from UIParent to nil for some reason makes the fonts horizontally jittery

