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navaid

Abandoned
Navigation Aids that displays kinmatic information of your player
<p>Odometer</p>

Odometer

<p>Waypoint and Odometer</p>

Waypoint and Odometer

<p>waypoint route and tooltip</p>

waypoint route and tooltip

<p>Waypoint</p>

Waypoint

<p>Basic</p>

Basic

Description

Navigation Aids

Display

  • Facing: Yaw and Pitch
  • Moving: Yaw and Pitch (not always the same as facing)
  • Odometers: Horizontal, Vertical, Resultant
  • Speeds: Horizontal, Vertical, Resultant (based on distance traveled and time elapsed)
  • Waypoint: Distance, Direction, Estimated time of Arrival
  • Angle to turn to face waypoint direction (features text arrows with changing colors & brightness)
  • Pitch arrows shows how far off you're from level pitch
  • Line shows route to waypoint
  •  Falling speeds are calculated based on testing
  • For player and for pointer over the map:
    • Map coordinate percentages (these indicate the position within the borders of a map)
    • Continent coordinates / Instance coordinates (always in yards, this is what the Engine uses)
  • if world map
    • map name(id) Continent Name (id)
    • if you're also inside a micro dungeon
      • micro dungeon name
  • if instance map
    • Name (did) and level (i.e. Ahn'Qiraj Temple has 3 levels)

Details

  • This also shows horizontal speeds of ships/zepplins that you ride on (although vertical speed won't show due to the engine reporting 0 resultant speed)
  • The display is updated every 100ms, but the calculations are done every frame (if the display is updated every frame it simply turns into a blur)
  • Distances are in yards, Time is in seconds, Speeds are in yards/second, Angles are in degrees
  • Resultant = result of Horizontal and Vertical vectors added
  • Yaw = aviation format: 0-360, north is 0, CW is positive
  • Pitch = -90 is down, 0 is forward, +90 is up
  • microdungeons are sub-sections of a map and are underground (they also use the same continent coordinates as the map they're within)

Controls

  • Waypoint Navigation Aid
    • left click on NavFrame to toggle
    • shift left click a place on the map to set the waypoint (or when pointer is in position type /na wp)
  • Odometers
    • right click on NavFrame to toggle
    • shift right click on NavFrame to reset
    • accurately calculates falls (it calculates using gravity and terminal velocity values)

Tips

  • Strafe into the turn direction to make fine adjustments when navigating toward a waypoint so you're always within 1 degree.
  • Dodge obstacles w/o turning by strafing up/down/left/right so you don't have to re-level or re-aim toward the waypoint.
  • Divide by 7.5 then multiply by 100 if you want to convert to '% speed' as indicated in the game

General Bugs / Quirks

  • Keep in mind that if you're browsing on a map that you're not within the borders of the readout can't function as it's not getting position updates. (wouldn't be a problem if the engine would report % numbers that are under 0 and over 100.)

Vertical Bugs / Quirks

  • Slopes/Stairs: The Engine reports speed_horz rather than speed_res when you're on the ground, so the addon can't know the vertical component movement when you're walking on a slope.
  • Engine reports full speed if you're stuck on a glass ceiling going up, or swimming into the ground going down.

notes

  • Half-way down the pier to Azuremyst Isle you are teleported massively as technically Azuremyst Isle is on the Outland continent. The engine reports it as Kalimdor, but that is a hack.

The navaid Team

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  • 651
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