promotional bannermobile promotional banner

Pupunec

Experimental
Flying HUD, displays: yaw, pitch, speed, coordinates, status and more
<h3 id="w-implemented">Implemented</h3>
<div style="text-align:left"><ul><li>x, y coordinates
</li><li>facing degrees
</li><li>facing short name
</li><li>pitch angle (view angle, not move angle)
</li><li>course degrees - dynamic, shown when it does not ...

Implemented

  • x, y coordinates
  • facing degrees
  • facing short name
  • pitch angle (view angle, not move angle)
  • course degrees - dynamic, shown when it does not ...

Description

Display: Altimeter/Altitude meter, Odometer, Pitch, Facing, Speed, Coordinates and other navigation information

WoW dynamic is such that conventional aircraft instruments can bring total chaos to the display.
Therefore, this add-on must display useful, non-intrusive information or bring some fun.

Altimeter (altitude meter)

  • Display current Altitude relative to the take-off point
  • reset on landing (not flying)
  • reset on diving out of water (not swimming)

note:

  • due to quantization there is a small margin of error, but information can still be relevant/valuable

Odometer

  • Display traveled ground distance - reset on mount and dismount
  • Display traveled ground distance - reset from configuration menu

Coordinates

  • Display current player location in x,y coordinates

Facing

  • Display player Facing in degrees (0-360°) where 0° is facing North.
  • Display player Facing in short-hand terminology
    (N - North, NE - North-East, E - East, SE - South-East, S - South, SW - South-West, W - West, NW - North-West)

define:

  • facing: have the face or front pointing in a specified direction.
  • course: the route or direction followed by a ship, aircraft, road, or river.
  • direction: a course along which someone or something moves.
  • bearing: the direction or position of something, or the direction of movement, relative to a fixed point.
  • heading: a direction or bearing.

links:

notes:

  • mind the difference between Facing and Course
  • player can face North but strife left or right - therefore Course will be West or East respectfully
  • player can face North but walk backward - thus Course will be South

Course

  • Dynamically show Course when it is not equal to the Facing.

Pitch

  • Display Pitch when flying or swimming (or falling?) (where 0° is parallel to the ground)

links:

notes:

  • problem if player holds SPACE while flying or swimming (solved)
  • if player is falling, (example) pitch can be 0° but flight path angle can be -90°
  • falling still not solved

Flight Path Angle - FPA

  • Dynamically show Flight Path Angle - FPA when it is not equal to the Pitch.

Thrust

  • Visualize player horizontal-ground thrust
  • Visualize player vertical thrust

note:

  • mind the difference between actual speed and thrust
  • player can try to move forward into a wall, at this moment she:
    • has zero speed, not moving but pressing against the wall
    • has for example walk thrust, if the wall is removed - this thrust will become 4.5 y/s speed

Gunpoint Animation

  • Display gunpoint whose size/opening/spread depends on horizontal thrust

Speed (optional, may not be implemented)

  • Display or visualize actual horizontal-ground speed
  • Display or visualize actual vertical speed

Player State Icon (optional, may not be implemented)

display player state icon:

  • shapeshift
    • druid shape (fly, moonkin, cat, bear and swim form)
    • shaman wolf form
  • stealth form (druid, rogue)
  • idle (short, long)
  • non-mounted
  • movement (back-pedal, walk, run)
  • fall (small-jump, big-jump, fall, big-fall)
  • mounted
  • on taxi
  • swimming
  • player (dead, in control)

Similar add-ons

The Pupunec Team

profile avatar
  • 1
    Projects
  • 90
    Downloads