Nameplate Spells

Shows the spells your enemies just used and their cooldowns as icons beside their nameplates in WoW: Forever.
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Nameplate Spells 0.3.0

File nameNameplateSpells-0.3.0.zip
Uploader
jon_5377jon_5377
Uploaded
Oct 17, 2026
Downloads
3
Size
27.2 KB
Flavors
Forever
File ID
9230097
Type
R
Release
Supported game versions
  • 1.60.1

What's new

0.3.0

  • Spell history is one icon beside the nameplate: the spell from the enemy's last global cooldown, shown for the length of that global cooldown with a sweep. The row of recent spells is a choice under Spell history.
  • Spell history: Last global cooldown or Recent spells. Default Last global cooldown.
  • Global cooldown sweep: a dark sweep over the icon for the length of the global cooldown. Default on.
  • A spell off the global cooldown, such as Counterspell, leaves the icon as it is. Spells with a 1 second global cooldown, such as Sinister Strike, show for 1 second. A spell the game hides shows for 1.5 seconds.
  • With Red cross, a stopped cast shows its icon with the cross for 1.5 seconds.
  • /nps test shows three sample spells, one per 1.5 seconds, with Last global cooldown.

0.2.3

  • Enemy cooldowns also start from an enemy's buffs where the game shows them, such as Nature's Grasp, Barkskin, Evasion and Ice Block
  • /nps check counts the abilities whose buff the game never hides, the cooldowns started from buffs and the times the game hid enemy buffs
  • Chat line: "Enemy cooldowns: the game hides enemy buffs here."

0.2.2

  • The cooldown row hangs above the aura row the nameplate reserves, so it no longer covers debuffs or the name at larger nameplate sizes
  • A nameplate that comes back keeps counting down its cooldowns and plays a ready flash that fell due while it was away
  • Every ability shows the abilities in use first, then the ready ones, so a used ability is not cut by Icons
  • Plates set to Target only or Target and focus still records cooldowns on the other plates; they show when the plate becomes the target
  • Abilities in the same category cool down together: Fire Ward and Frost Ward, Pummel and Shield Bash, Divine Protection and Divine Shield
  • Pet casts (Spell Lock, Intimidation, Intercept) are left out
  • No countdown work runs while no cooldown is running, including with Every ability
  • Enemies whose timers have ended are forgotten
  • /nps check counts the abilities the game never hides and the abilities it sometimes hides apart, and counts the cooldown rows that waited for the end of combat
  • Chat lines: "Only uses the game shows are tracked." and "No ability is always shown."
  • Options: checkboxes Show spell history and Show enemy cooldowns; Plates and Border are under a third section, Display

0.2.1

  • New name: Nameplate Spells. The folder is NameplateSpells and the command is /nps.

0.2.0

  • Enemy cooldowns: a row of icons above or below an enemy player's nameplate for the important cooldowns the enemy has used, with a dark sweep and a countdown to when each is ready again
  • Ready flash: the icon flashes once when the ability is ready
  • Show: Used only, or Every ability of the enemy's class when the game shows the enemy's class
  • Kinds: interrupts, defensives, crowd control, crowd control breaks, movement, offensive cooldowns
  • Resets such as Preparation, Readiness and Cold Snap end the timers they reset
  • Timers stay with the enemy when the nameplate goes and comes back, when the game shows who the enemy is
  • Options page in two sections, Spell history and Enemy cooldowns
  • /nps check counts the abilities tracked and the abilities the game never hides; /nps clear forgets every timer; /nps test also fills a cooldown row
  • Spell history and enemy cooldowns stay with their own enemy when the game reuses a nameplate; icons no longer appear beside the wrong enemy or vanish
  • Both rows follow the nameplate size and style
  • Slide also plays in combat where the nameplate allows it
  • A channel is shown once, whichever order the game reports it in; a stopped cast is shown once
  • The red cross is drawn with lines
  • Spell history covers every nameplate, up to the 150th, and checks again when an enemy becomes attackable or friendly
  • Lines said once in chat start with Nameplate Spells:

0.1.0

First build.

  • Spell history: icons of the spells enemies just used, beside their nameplates, newest first
  • Twelve settings under Options > AddOns > Nameplate Spells, and /nps commands

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