Gives the feeling of the default floating combat text, but superpowered! See a GFY here.
- Truncate large numbers with postfix letter (126,307 -> 126k)
- Quickly identify what spell did the damage with spell icons
- Color damage numbers by damage type/school
- Small damage is smaller, crits are larger
- All configurable through in-game options menu
Proudly open-source under the MIT License. My code is your code.
FAQ
Q: Can you add healing?
A: Healing will not be included, friendly nameplates are protected in Dungeons and Raids and therefore it would not be possible (or easy) to make it happen.
Q: Will you add a filter to ignore certain abilities and spells?
A: It's in now!
Classic Notes:
Nameplate Range: Restricted by Blizzard, sorry.
I have been using the addon for a little while now and I love it. I was wondering if there was a way to have damage reflect be shown (thorn, ret aura, etc.).... I have been searching for a way to have them show, but can't manage to figure it out.
It's definitely not something that will make me not use the addon, but it would be nice to have this damage be shown.
I'm using the BCC release.
Bug: The addon displays damage from my ranged auto attacks even though I disabled auto attacks damage display
Anyone know if there is a way to make overkill appear over enemy nameplate instead of personal?
In reply to snakefizz:
Ever get an answer to this?
In reply to snakefizz:
You can't because this addon works with nameplates and dead ennemies don't have one
It worked fine yesterday when i installed it. Logged on today and its not showing up in combat, just the normal text. there isnt anything in the settings to turn on or off. i uninstalled and reinstalled and nothing
Sorry if I'm annoying but I'm still getting the problem where the icon doesn't follow the same strata rules as the text, resulting in me having to make my nameplates and weakauras very high stratas which causes annoying blocking when opening certain blizzard UI elements.
My NSCT is on "Background" strata and this example Weakaura is "Low" strata but the icons still go on top of it. I can't solve it unless I make my nameplates "Medium" strata, which I then have to make my Weakauras and Elvui "High" strata to be above my nameplates, which causes the problems with the UI.
Is there a way to turn off damage from debuffs? For some reason the Necrolord conduit ability "Undulating Maneuvers" consistently has damage numbers ticking over the player model. I can't seem to find an option for this as it's the only incoming damage that shows up
EDIT: I have personal SCT turned off and the damage this conduit blocks still appears
Hi, great addon but how exactly do I filter out abilties? Theres no option for it. I dont want to track any dot/periodic dmg at all, no need for a warr to see that
Hi, thanks for a great addon!
I just have a question if i could change the font color of miss/absorb/blocked/parried etc are in a red text now. Ive not seen any in-game option for this and haven't had any luck were i can change the code in the files.
Thanks!
Would it be possible to disable damage from pets?
To fix this in Classic/SoM go into NameplateSCT.lua and replace this
with this
It's by no means perfect and it does not fix it for every spell. This is sadly a limitation of the Classic API.
Pretty please look into Classic (SoM) spell icons - they are broken - missing
I love the satisfaction of knowing what deals what dmg :)
hey for classic era (and classic in general) is there a reason icons don't work? it works fine for BCC but classic and SoM nothing seems to get it working.
Can we pls get Wotlk 3.3.5 version, me and allot of other ppl will love`it
nvm
Q: Will you add a filter to ignore certain abilities and spells?
A: It's in now!
I can't figure out how :(
Can someone help me?
whats the command for options?
In reply to thecatvish:
Interface > addons > nameplateSCT
As a protection paladin when using seal of righteousness, the normal white damage and the holy righteousness damage are shown directly on top of each other when using vertical up or vertical down.
Would it be possible to introduce a y offset for spell damage? Is there already an option for that?