Musca Auras 1.10.0
What's new
Musca Auras 1.10.0 (2026-10-18)
Based on WeakAuras 5.22.0. Every changed file is listed in CHANGES.md.
New
- Conditions on Health, Health (%), Health Deficit, Power, Power (%) and Power Deficit (
<,<=,>,>=) change Alpha, Color and Desaturate even when the game hides the value, in combat included. On an enemy, only the % conditions work. - These conditions also drive the sub elements: sub text, border, glow, texture, progress textures, stop motion and tick can be shown, hidden or recolored, and texture, progress textures, stop motion and tick greyed out. Bar color, bar icon, background and spark follow too.
- Text auras get an Alpha property for conditions. A condition that changes the text works on a hidden value, and several such conditions stack.
- New condition property
Looping Animation: while the condition is true, the aura plays the main animation you choose, and its own animation comes back afterwards. - Your auras are backed up once a day, three copies kept.
/wa backupslists them and/wa restore <number>puts one back after a confirmation. - Custom code can call
UnitAura,UnitBuff,UnitDebuff,GetSpellInfo,GetSpellTexture,IsUsableSpell,GetSpellCooldownandGetSpellCharges, which WoW Forever lacks.UnitAura,UnitBuffandUnitDebuffstop in combat on a hidden aura. The import report says when a call is replaced. - Cooldown Manager trigger: a buff chosen by name tracks every spell ID of that name, with one clone per Cooldown Manager entry. A spell counts as known when another rank of it is known.
Fixes
- The Shaman class pack totem icons keep their sub elements when the pack is loaded, and their timer swipe turns the right way.
Spell in Range: a spell saved by ID shows its name and icon, and a trigger without a spell no longer shows a wrong icon.- Errors raised while custom condition code loads now show under the code field.
- A Lua error no longer fires when the game does not describe a talent subtree (talent load option).
Changed
- The load option
Enabled BossMod ID(BW Only)is nowBigWigs Module Loaded for Encounter ID. Your setting is kept.
After the update
- Click
Update <Class> HUDin the message shown at login, orClass Packat the top of the New Aura panel, to update your HUD. Your positions and options are kept.
This mod has no additional files