Modern TargetFrame adds features present in Modern WoW.
- StatusBar text for health and mana bars. Formatting is still controlled by Status Text under Interface Options > Display.
- Rare-Elites now show the Rare-Elite TargetFrame border. (Silver dragon with wings, normal rares are without wings)
- Threat indicator with numerical value.
Notes:
- The game identifies many normal elites as rares. I don't plan on modifying this behavior in any way.
- The threat indicator appears to spike whenever the target changes its target, usually by taunts or threat-related mechanics. This is a well-known bug in Blizzard's ThreatAPI.
Localization:
- enUS - Native locale by SDPhantom
- deDE - Translation by xF10w21
- frFR - Translation by Arektor
- ruRU - Translation by AmetistoFF
- zhCN - Translation by 颜颜@莫格莱尼
If you wish to help localize Modern TargetFrame, send me a link to a modified Localization.lua.
Contact:
I'm open to questions and suggestions. Feel free to message me here or post in the comments.
I'm also available for support on the WoWUIDev Discord, @mention me (SDPhantom) or send a DM.
Hey, love your addon, specifically the target Threat Indicator, but have recently swapped to Elvui which doesnt seem compatible with it. Is there anyway to get the Threat Indicator as a standalone addon?
The problem with ElvUI and many others is they tend to nuke all of the default frames and replace with their own. This makes hooking them difficult if not impossible depending on the implementation of their replacement frames.
Hey. Would it be possible to disable the default player frame glow while in combat and replace it with your threatindicator?
If you're talking about the numeric indicator, the API doesn't provide the data to support it. The threat indicators respond differently depending on whether the unit in question is part of your group (including yourself) or a mob. Group members have to consider everything they're in combat with and show the appropriate threat status. Mobs are narrowed down to how much threat you have on them.
How modern WoW handles this is it shows numeric indicators only for target, focus, and boss frames. Every other unitframe has a simple colored threat status glow. I did work on a separate project to replicate this, but development on it has stalled due to compatibility issues with other addons.
In reply to SDPhantomGamer:
Hey. I am sorry for the misunderstanding and thank you for the explanation anyway!
What i meant is the red glow on player frame like here, (maybe even adding it to ToT frame) so the 2 frames would look the same while in combat. maybe its called combat indicator, sorry.
Reiterating the last sentence of my previous reply:
"I did work on a separate project to replicate this, but development on it has stalled due to compatibility issues with other addons."
In reply to SDPhantomGamer:
Sorry, english isnt my native. Now i get it, thanks for the explanation once again
Hi and thank you for the great addon. Couldn't play without it on classic, now trying it on TBC.
I have one question, is there any known way to show the numerical health simply as for exemple [1280 hp] as opposed to [1280/1280hp] etc which is redondant informations and is troublesome when looking at my hp bars. Simply [numerical] instead of [numerical/numerical] in case I wasn't clear enough!
Thanks alot boys! (and girls)
I don't modify how Blizzard's format function works. However, if you go to the setting in the description and select "Both", it'll show percent on the left and the current value on the right. This is how I run it myself.
Note: In TBC, the status text already exists, so the module for that in Modern TargetFrame isn't even loaded.
In reply to SDPhantomGamer:
Hey man and thank you for your reply.
So I digged around the intraweb and found an addon that does exactly what I asked. It's called FormatFix and you are thanked in the credits for cleaning up the code lol so maybe you simply forgot about it. It's also a dependency or yours!
Anyway now it's perfect, I play a class that don't need the % that's why I don't like the "both" option in the default ui. To me it's too much info on the bars and sometimes I can't tell where the heck my hp is actually at. :P Woops Im dead. Thought I was full hp heh.
Both of your addon make the defaut ui unbeatable in my opinion. So clean and smooth!
I help a lot of people with addon code. Mostly in the form of answering questions and giving examples. My involvement is usually limited to just that.
i cant see all the debuffs (usually from raids where there are like 40 debuffs) on target frame. any idea? im seeing like 15 atm even with default ui
The default TargetFrame is capped to 32 buffs and 16 debuffs even though the unit itself can have more.
In reply to SDPhantomGamer:
do you know of an addon that fits default theme that lets me see all 40 debuffs? any plans to support this with your addon in the future?
I'm not aware of any specifically for that purpose. Then again, I run with mostly stock UI with my own tweaks. This is majorly why most if not all of my addons are made to enhance the default experience rather than replace it.
This could theoretically be adjusted with a single line changing the value of the global variable MAX_TARGET_DEBUFFS. However simple, I don't plan on changing this myself. Not only is it outside the design scope of this addon, but there could be side effects such as diminished compatibility with other addons and taint spread.
Hey there! I noticed an issue with target debuffs overlapping with the target of target frame when I was in raid last week in Karazhan.
Take a look at my screenshot here:
You'll see the second line of debuffs on the target, there is a sixth debuff on that line that goes into and overlaps with my target of target (which in this case, happens to be me)
In this case the problem was more cosmetic than anything, and it seems like it didn't happen every time. I'm not exactly sure the set of circumstances of debuffs that led to this issue, but I did manage to quickly record the incident with snipping tool to show you.
Any additional information you need from me let me know. Not exactly sure what could have caused it - as my UI is fairly simple these days. I am running OmniCC though which is what the countdowns are from I believe, but don't think it would related - just an FYI.
Thanks for the great addon!
Modern TargetFrame doesn't modify how buff frames are arranged, that's completely stock behavior.
Can you tag your file releases for the BC client version so addon programs can pull it in?
It is tagged, hence the WoW Burning Crusade Classic section in the file listings to the right on the site.
Also, click on the file name and it'll show both 2.5.1 and 1.13.7 tags.
In reply to SDPhantomGamer:
Ah my bad I didn't look deep enough, maybe Ajour is acting up then, thanks!