MAUI M+ Timer v1.7.0
What's new
🐛 FIX
- FIX - [Deaths]: The death counter follows the running key directly, so it keeps counting even when the start of the run was missed, for example after a /reload.
🔧 UPDATE
- UPDATE - [System]: The settings, the setup wizard and the "Manage times" and checkpoint windows moved into a separate addon, MAUI M+ Timer - Options, that only loads when one of them is opened, which more than halves the memory the timer uses after login.
- UPDATE - [Options]: The classic settings dialog and /mauimpt renderer are removed; the entry in the game's AddOns settings now has a button that opens the settings window.
- UPDATE - [Options]: The settings window is now built by the embedded BlinkiiOptions library, which other addons by the same author share; it looks and works as before.
- UPDATE - [HUD]: The HUD layout was rebuilt as a table, so existing layouts start over from the new standard layout; all other settings are kept.
- UPDATE - [HUD]: Only elements placed in the table are shown; switching a module on no longer adds it to the HUD, and clearing a slot no longer switches the module off.
- UPDATE - [HUD]: Text alignment follows the column an element is placed in, which replaces the alignment options of the individual modules.
- UPDATE - [Dungeon]: Dungeon name, map icon, keystone level and affixes are separate elements that can be placed independently.
- UPDATE - [Timer]: The timer text and the timer bar are separate elements, and the timer text offers layouts for elapsed, remaining and maximum time with their own positions and sizes, plus a position for the best time.
- UPDATE - [Cooldowns]: Battle res and Bloodlust are separate elements that can be placed independently.
- UPDATE - [HUD]: Separator lines have their own settings page with up to eight lines, each with its own width, height and color.
- UPDATE - [Setup]: The setup wizard has the design of the settings window and offers the Standard, Horizontal and Centered layouts with a preview each.
- UPDATE - [System]: The default look uses the bundled Barlow Condensed font and the new standard layout, and the minimap button starts hidden.
- UPDATE - [Profiles]: Profiles exported before this version were made for the old layout and can no longer be imported.
✨ NEW
- NEW - [HUD]: The HUD is laid out in a table of up to nine columns and fifteen rows, and every element can be placed in any cell.
- NEW - [HUD]: A column strip above the table sets the column widths by dragging, shows each column's share and switches its alignment on click, with buttons for equal widths and for keeping the middle column centered.
- NEW - [HUD]: Cell guides can be shown on the HUD to line elements up, and the slot lists highlight elements that are already placed.
- NEW - [Dungeon]: The keystone level can sit on a square, rounded, pill or circle badge colored by the level's rarity, the class color or a custom color.
- NEW - [Dungeon]: The dungeon name can be abbreviated to its common short name.
- NEW - [Dungeon]: The affixes can be shown as icons, with their own size, spacing and shape.
- NEW - [Objectives]: The objectives can be shown as icons side by side, stacked or in a grid, using boss portraits, status icons or shapes that fill once the boss is defeated.
- NEW - [Splits]: The icon replacing the "Run vs best" label can be picked from a set of icons and has its own size.
- NEW - [Checkpoints]: The Boss and PoNR label icons can be picked from a set of icons and have their own size.
- NEW - [System]: The timer and forces bars can have rounded corners.
- NEW - [System]: The fonts Barlow Condensed and Rajdhani are bundled and appear in every font list on clients with Latin script.
- NEW - [System]: Texts can use monochrome and shadow outline styles, and any text can take the class color.
This mod has no additional files