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LumenUI

A focused WoW UI suite with flawless defaults and zero bloat.
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File nameLumenUI-v0.9.207-beta.zip
Uploaded
Jul 23, 2026
Downloads
15
Size
478.1 KB
Flavors
Retail
File ID
8496240
Type
B
Beta
Supported game versions
  • 12.0.7

What's new

LumenUI

v0.9.207-beta (2026-07-23)

Full Changelog Previous Releases

  • Merge pull request #22 from NennMichSchinken/dev
    Release beta v0.9.207 — movable windows, click-to-configure, preview polish
  • Merge pull request #21 from NennMichSchinken/fix/preview-eye-text-slider-coldstart
    shell: fix preview eye sync, first-slider cold-start, base text card
  • shell: fix preview eye sync, first-slider cold-start, base text card
    • Collapsible card eyes (Role & leader icons) now register their paint on
      the screen so the dock eye popover repaints them too — they no longer
      stay lit after being toggled off in the popover.
    • Text — name / Text — HP display cards gain the shared "text" preview eye
      (was only on the Base tab); all "text" eyes + the popover row stay in sync.
    • W.Slider value box force-re-rasterizes (clear then set) and retries the
      repaint over the first ~0.3s: the first Group-tab slider (Width) no longer
      renders blank on a cold start / reload, and its value box survives a
      tab-return re-show.
    • Base tab: drop the eye from the shared text-style card (it sets color +
      outline, not a preview layer) and rename "Text" -> "Text style" with a
      clearer subtitle.
      Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • Merge pull request #20 from NennMichSchinken/feature/preview-eye-popover
    Feature/preview eye popover
  • Merge remote-tracking branch 'origin/dev' into feature/preview-eye-popover

    Conflicts:

    LumenUI.toc

  • Merge pull request #19 from NennMichSchinken/fix/preview-aggro-warn-stage
    raidframes: show the yellow aggro-warn stage in the group preview
  • shell: central eye popover in the preview dock header
    Eye-glyph button (left of reset) opens a grouped popover listing every
    preview layer: aura categories under an Aura-indicators parent row,
    plus shields/text/icons/dispel/aggro. Reads/writes the same previewEyes
    state as the card eyes - both access points repaint each other through
    one funnel (previewRefresh -> Shell:RepaintEyes + band:RepaintEyes).
    Cached screens also repaint their eyes on re-show, fixing stale eye
    glyphs when the same key was toggled on another tab. Popover opens
    outward (right dock) or upward (bottom dock), away from the stage.
    Bump to 0.9.206.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • raidframes: show the yellow aggro-warn stage in the group preview
    The 5-frame showcase roster only carried the red has-aggro stage
    (Sylfaria); the yellow warn stage existed solely in the big raid
    roster. Nighthollow now carries aggro=2 so both stages are judgeable
    side by side. Bump to 0.9.205.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • Merge pull request #18 from NennMichSchinken/feature/click-to-configure
    Feature/click to configure
  • raidframes: varied preview aura distribution (curated per-frame counts)
    Fake rosters now carry curated per-category icon counts instead of
    rendering every category at max on every frame: varied like a real
    group snapshot, one deliberately clean frame (HP readable) and one
    full-load frame per roster (judges max icons / auto-fit). Deterministic
    on purpose - the preview re-renders on every slider tick.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • shell: extend click-to-configure to HP text and role/leader icons
    Same hotspot pattern as name/auras: HP text jumps to the HP display
    card, role/leader icons jump to their cards (icon section auto-opens
    via the prep hook). Shield hotspot deliberately left out for now.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • shell: click-to-configure jumps from the preview dock
    Clicking an aura category or the name text in the dock preview jumps
    straight to its settings card: gold hover ring + tooltip as affordance,
    Shell:JumpTo opens section/tab (prep hook pre-opens the aura section),
    scrolls to the registered card and flashes its border gold. Mouse layer
    exists only on the non-secure dock pool - live secure frames untouched.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • Merge pull request #17 from NennMichSchinken/fix/overlay-layering-tooltip
    Fix/overlay layering tooltip
  • toc: bump version to 0.9.203
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • shell: keep tooltip above the edit-mode flyout
    The edit-mode flyout/toolbar share the TOOLTIP strata and are toplevel,
    so clicks raise them above the shell tooltip; Raise() on show is
    unreliable (rect not yet resolved). Pin the tip to a fixed high frame
    level instead.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • raidframes: render aggro overlay below aura icons (match dispel)
    Aggro fill/border/text now live on f.overlay like the dispel overlay,
    below the aura band. Unified rule (benchmark standard): dispel/aggro are
    area/border signals that stay visible around the icons; icons + duration
    text carry detail info and must never be occluded. Also removes the
    frame-level tie that let native duration text pop above the aggro layer.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com
  • Merge pull request #16 from NennMichSchinken/feature/qol-movable-windows
    qol: movable Blizzard windows (Shift+drag, saved positions)
  • qol: movable Blizzard windows (Shift+drag, saved positions)
    One switch in the QoL tab: hold Shift and drag a registered Blizzard
    panel (world map, character frame, spellbook, ...) to move it; the spot
    is saved per window in the profile and re-applied on every open. A
    reset button returns all windows to their Blizzard defaults.
    Protected panels (e.g. PVEFrame) are never touched with insecure
    SetMovable/StartMoving/SetPoint (would taint the tree and trip
    secret-value comparisons in the LFG list); they drag via a cursor-delta
    updater and are positioned through a SecureHandler snippet instead.
    Load-on-demand panels hook on ADDON_LOADED; frames appearing in combat
    defer SetMovable to PLAYER_REGEN_ENABLED.
    Co-Authored-By: Claude Fable 5 noreply@anthropic.com

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