File Details
v0.9.201-beta
- B
- Jul 17, 2026
- 467.72 KB
- 14
- 12.0.7
- Retail
File Name
LumenUI-v0.9.201-beta.zip
Supported Versions
- 12.0.7
LumenUI
v0.9.201-beta (2026-07-17)
Full Changelog Previous Releases
- Merge pull request #15 from NennMichSchinken/dev
Release v0.9.201-beta - Merge pull request #14 from NennMichSchinken/feature/qol-quick-gossip
Feature/qol quick gossip - qol: quick gossip also covers raid instances
Gate widened to party/raid/scenario (still never the open world). Raid
boss-RP gossips are the reason the Shift escape hatch exists.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - qol: quick gossip (auto-select single options, 1-9 keys for choices)
In party/scenario instances, opt-in via the Mythic+ card: a gossip with
exactly one option and no quests is selected automatically (Blizzard only
auto-skips when the NPC flags selectOptionWhenOnlyOption; holding Shift
keeps the window, a chain guard stops self-reopening gossips). With
several options the visible entries get number prefixes and the 1-9 keys
select via the official GossipFrame:SelectGossipOption API. The keyboard
catcher exists only while a multi-option gossip is open, never in combat,
and propagates every unhandled key.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - Merge pull request #13 from NennMichSchinken/feature/card-eyes-editmode-coexist
Feature/card eyes editmode coexist - editmode: Shell coexists with the session (non-destructive Open settings)
"Open settings" no longer ends the session — the Shell opens alongside Edit
Mode and the element whose settings are open lights up (its card-eye layers
show on the real placed frame; the other context stays clean). Details:- Flyout "Open settings" keeps the session open, sets the lit context, and
closes the flyout; with the Shell already open, selecting another element
jumps straight to its tab + relights it (no second click). - ESC staggers: link mode -> Shell -> session.
- The Shell rides at FULLSCREEN_DIALOG + Raise() during a session so it sits
above the frame overlays (Done toolbar stays above); restored on close. - Tab edits refresh the world previews live (RefreshShellPreview funnel);
UpdateLayout no longer shows the live secure header mid-session. - Edit previews get a defined z-order on show (RaisePreview) so the two
stacked previews don't interleave before the first click. - Default shell scale 0.8 -> 0.7 (new sweet spot).
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
- Flyout "Open settings" keeps the session open, sets the lit context, and
- raidframes: remove the preview filter popover (card eyes replace it)
Per-layer preview visibility now lives entirely as an eye on each setting
card, so the preview dock's funnel filter button + grouped checkbox popover
are gone. The collapse chevron re-anchors to the header's right edge and the
dock chrome is always on (the Backdrop toggle went with the popover).
Removes the now-unused icon-funnel texture.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com - raidframes: card eyes on remaining layers + dedicated Absorbs card
- New "Shields & heal absorb" card in the Base tab (central, like
EllesmereUI): shield/heal-absorb textures + opacities move out of the
Health bar card; the eye toggles the absorb overlay in the preview. - Card eyes wired on Text, Dispel, Aggro, and the "Role & leader icons"
collapsible (W.Collapsible can now carry a header eye). - makeBox shifts the subtitle (not just the title) right when a card has
an eye, so a subtitled header doesn't collide with the eye. - Base tab reflow: Absorbs (6) + Sorting (6) share a row (Sorting moved
up next to Absorbs); Status now sits alone below.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
- New "Shields & heal absorb" card in the Base tab (central, like
- raidframes: per-card preview eyes + class-aware preview icons
- Shell: card headers can carry an eye toggle (left of the master switch);
it flips a preview layer in previewEyes, replacing the grouped filter
popover for that layer. Wired on the four aura category cards
(HoTs / Defensives / Major CDs / Debuffs) on the Raid + Group tabs. - Preview icons now prefer the active spec's tracked spells (whitelist)
per category, falling back to the generic fake set; cached per spec and
invalidated at the preview redraw roots. - Major CDs preview uses its own icon set (was HoTs).
- Tooltip can open above its owner (used by the eye) + clamped to screen.
New textures: icon-eye, icon-eye-off.
Co-Authored-By: Claude Opus 4.8 noreply@anthropic.com
- Shell: card headers can carry an eye toggle (left of the master switch);
- Merge pull request #12 from NennMichSchinken/fix/flyout-coldstart-and-cursor-ring
Fix/flyout coldstart and cursor ring - qol: keep cursor ring above the Edit Mode flyout
The flyout uses SetToplevel(true); toplevel frames render above non-toplevel
frames in the same strata regardless of frame level, so the ring (TOOLTIP,
level 9999) still fell behind it. Put the ring in the toplevel bucket too and
re-top it in its existing OnUpdate so it stays above the flyout. - shell: fix cold-open via OpenTo (blank sliders / missing first row)
OpenTo shows the panel then selects the section in the same tick, so the
target screen is built with IsShown() already true -> RenderContent marks it
_builtHidden=false and the Build()-OnShow rebuild safety net is disarmed by
the section switch. Unresolved ScrollFrame widths left sliders blank and the
first row missing (and it got cached). Re-render once layout settles on a
cold open (mirrors the OnShow net; RenderContent(true) drops the degenerate
cached build). Warm opens are unaffected.