File Details
v0.9.108-beta
- B
- Jul 4, 2026
- 366.50 KB
- 10
- 12.0.7
- Retail
File Name
LumenUI-v0.9.108-beta.zip
Supported Versions
- 12.0.7
LumenUI
v0.9.108-beta (2026-07-04)
Full Changelog Previous Releases
- Merge pull request #50 from NennMichSchinken/dev
0.9.108-beta - Merge pull request #49 from NennMichSchinken/feature/live-preview
Live preview dock, role & leader icons, grouped nav (v0.9.108) - raidframes: icon layer above aggro; shell: sections auto-collapse on switch
- Role/leader icons moved onto an own layer ABOVE the aggro overlay
(base+11) - they stay readable while the aggro warning is up. - The aura + icon sections on the Raid/Group tabs are session-only now
and fold shut when navigating away (ns.ScreenLeft hook drops the
cached screen so the next visit rebuilds collapsed): pages always
start short; an open section no longer buries the ones below.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- Role/leader icons moved onto an own layer ABOVE the aggro overlay
- raidframes: role + leader icons per context; shell: nav groups
- New indicator icons on the frames: role (Blizzard LFG atlases, with a
hide-DPS opt-out) and leader/assistant crown. All knobs per context
(show, 9-point anchor, X/Y, size) - group defaults ON, raid OFF.
Rendered in the shared live/fake path, so the preview dock shows them
(new Icons row in the filter popover); leadership/role changes repaint
via PARTY_LEADER_CHANGED / PLAYER_ROLES_ASSIGNED. - Settings live in a new collapsible Role & leader icons section on the
Raid/Group tabs (aura-section pattern, keeps the pages short). - Left nav is grouped now: suite-wide (Global/Click-Cast), frame modules
(Raidframes/Unitframes/Nameplates), QoL - fine divider lines between.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- New indicator icons on the frames: role (Blizzard LFG atlases, with a
- shell: preview backdrop filter, reset-position action, raid sizes cap 25
- New Backdrop row in the filter popover: strips the dock chrome and
the stage box so the fake frames float freely (header strip stays as
the handle; the collapsed vertical tab always keeps its chrome). - Reset-position action row at the popover bottom re-docks a dragged-
away window. - Raid sample sizes are 5/10/20/25 now (40 dropped); legacy 40 values
clamp to 25.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- New Backdrop row in the filter popover: strips the dock chrome and
- shell: preview filter v2 - grouped aura toggles, side-aware popover/chevron
- Filter popover groups the aura layers: Auras master checkbox with
indented HoTs/Defensives/Major CDs/Debuffs children (one window, no
popup zoo); preview hides aura holders per category now. - Popover opens OUTWARD on the right dock (past the dock edge, never
over the frames) and UPWARD on the bottom dock; clamped to screen. - Icon order per Florian: filter far right, collapse chevron left of
it, then grip, then the chip groups. - Expanded right dock shows a LEFT-pointing collapse chevron (folds
onto the panel edge); bottom keeps up/down.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- Filter popover groups the aura layers: Auras master checkbox with
- shell: preview chips move into the stationary header bar
Below the header the Raid/Group and 5/10/20/40 chips jumped away from
under the cursor whenever a switch resized or re-docked the window; in
the header they stay put. Chip fill darkened (inset on element bg),
dock min width accounts for the chip chain, chip row removed.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - shell: preview dock starts collapsed; right dock folds into a vertical tab
- Collapse state is session-only now: after login or /reload the dock is
always closed (calm shell, preview opted into per session). - Collapsed on the RIGHT edge the dock becomes a slim vertical tab
(right-pointing chevron on top, PREVIEW stacked letter by letter) that
expands on click - no more floating header stub. Bottom dock keeps the
full-width header bar when collapsed.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- Collapse state is session-only now: after login or /reload the dock is
- shell: Base preview gets Raid/Group switch chips instead of twin frames
Base settings (aggro, dispel, colors, textures) are shared across both
contexts but were only previewable as two lone frames - judging them on
the real group layout meant tab-hopping. The Base dock now renders the
full context preview (one group, orientation-aware side pick) with
Raid/Group chips in the dock chip row; choice persists per profile.
Chip row generalized (context + size groups share one builder).
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - shell: preview dock v4 - layering, content height, collapse, unified header
- Dock now sits 80 frame levels above the panel (as a plain child it
rendered underneath the panel content when floating/clamped over it). - Right dock is content-sized on both axes (no more full panel height);
stage padding raised to 24px all around. - Collapsible via a header chevron (aura-section pattern): folds down to
just the header bar; state persists per profile (previewOpen). - Header matches the section-card language 1:1: element fill, 1px
divider, 3px gold accent on the LEFT EDGE, sectionHead title font.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- Dock now sits 80 frame levels above the panel (as a plain child it
- shell: preview dock v3 - card header, filter popover, side rules, float fix
- Float position now stores in db.global (AceDB account section; the
previous db.profile.global path was nil, so every drop re-docked). - Raid preview always docks RIGHT (bottom collided with the screen edge
on 10/20/40); Group stays right for vertical, bottom for horizontal. - Header is a card-style bar (gold accent + Cinzel PREVIEW title) with a
funnel filter button: checkbox popover for auras/shields/text/dispel/
aggro (dispel+aggro filter at the data level - a recolored bar cannot
be hidden afterwards). Aggro sample added to the preview roster.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com
- Float position now stores in db.global (AceDB account section; the
- shell: move the live preview into a satellite dock window
Replaces the in-flow banner zone (its height changes shifted the whole
content and left sliders unrendered until scroll). The preview now lives
in an own window 8px next to the panel: right edge for vertical
single-group previews, below the panel for horizontal/multi-group/Base.
Drag it anywhere free to float it, drop it near its spot to snap back
(float position persists per profile). Raid tab gains 5/10/20/40 sample
size chips (bigger samples reuse the test roster incl. role sorting);
header/chips grew a size, the legend block is gone.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - shell: drop preview debug aids, add breathing room above the band
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - shell: give the per-key banner frame a full-zone rect (SetAllPoints)
A child with only two top anchors and zero height resolved to no rect
at all (w 0, GetLeft nil per in-game dump), so the whole preview band
under it never rendered. Dump v2 adds IsShown/GetNumPoints per link.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - debug: loud stage fill + LumenPvDump() for the invisible preview band
TEMP instrumentation, remove before merge.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - shell: fix banner zone anchors (unresolvable rect hid the preview band)
Both top anchors now sit on the tab strip; anchoring TOPRIGHT to the
panel top gave the zone two conflicting top edges, so its children
(the whole preview band) never rendered.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com - shell: add docked live-preview band above the raidframes tabs
Fixed banner zone between tab strip and scroll content (Shell), generic
W.PreviewBand widget (gold header, eye chips for auras/shields/text,
inset stage, caption, optional legend), raidframes fill at true on-screen
size via a separate fake-frame pool sharing the real render path.
Base tab = one frame per context; Raid/Group = 5 horizontal / 3 vertical
following the configured orientation, legend fills the vertical flank.
Refresh piggybacks on UpdateLayout/RefreshAuras.
Co-Authored-By: Claude Fable 5 noreply@anthropic.com