LucidNav-1.6.0.zip
What's new
[1.6.0] - 2026-08-01
Added
- Localization. LucidNav now displays in Spanish (
esES/esMX), Portuguese (ptBR), German (deDE), and Simplified Chinese (zhCN) — automatically detected from your WoW client's language, with English as the fallback for every other locale. Covers the full UI: dialogs, the Help text, tooltips, button labels, the right-click menu, and chat/status messages (including/ln debugoutput). Translations are a first draft without native-speaker review yet — corrections welcome via GitHub issues/PRs.
Changed
- Bumped
## Interface:to add120100for the upcoming patch 12.1.0 (launching August 11). - Buttons and dialog labels now auto-widen to fit localized text instead of using fixed pixel widths sized for English, so esES/deDE/ptBR labels no longer spill past their button edges.
- Shortened the wall-toggle tooltips (
Muro Este,Ostwand, ...) and the navigation "you'll arrive!" phrasing across all locales. - Navigation guidance no longer re-prints an identical chat line on every room entry when the nearest target hasn't changed.
- The jump-over confirmation dialog now opens anchored to the top of the screen instead of dead-center, so it doesn't cover the map underneath, and gained an opt-in "don't ask again this session" checkbox for late-game maps where nearly every step re-enters known territory.
- The in-game window/dialog titles always show "LucidNav" instead of a translated flavor name, matching how addon title bars normally behave.
- Corrected the Help dialog's maze-reset wording, which incorrectly implied the reset is tied to the daily/weekly instance lockout.
- Added per-locale
Title-*/Notes-*fields to the.tocso the in-game AddOn list and CurseForge/WowUp show a translated name for esES/esMX/ deDE/ptBR/zhCN clients.
Fixed
- Several right-panel labels (
Current:,Selected:,X:,Y:,None) were missed by the localization pass and stayed hardcoded in English.
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