Loot & Boots v1.0.1
What's new
LootAndBoots - V1.0.1 Changelog
Auction House & Pricing
- Added dynamic realm and faction detection for Auction House markets.
- Added separate pricing databases for each realm/faction combination.
- Added support for PvE, PvP, RP, and Hardcore realms through dynamic market identification.
- Fixed an issue preventing Horde characters from scanning the Auction House.
- Fixed new markets incorrectly appearing as read-only before their first scan.
- Automatically selects the character's current market when opening Prices.
- Preserved access to historical market data in read-only mode.
- Existing Auction House observations and pricing history remain intact.
Journey
Map & Playback
- Improved world-map route rendering to reduce disconnected paths.
- Improved route simplification while preserving genuine movement continuity.
- Fixed missing player-position markers in world-map playback.
- Added graveyard-style markers for recorded respawn locations.
- Preserved route discontinuities caused by death, teleportation, and other unobserved movement.
Event Markers
- Added distinct quest markers:
- Exclamation mark (!) for quest acceptance.
- Question mark (?) for quest completion.
- Improved event marker consistency across Journey and History.
Death Model Viewer
- Fixed the close button on the 3D death model viewer.
- Fixed repeated model initialization and jitter during playback.
- Added persistent model inspection when selecting death markers.
- Improved model behaviour during seeking and scrubbing.
Event Stream
- Increased the maximum simultaneous notifications from 3 to 8.
- Added dynamic notification positioning and smooth reflow.
- Introduced individual notification lifetimes based on event importance.
- Reduced the display duration of routine loot notifications.
- Extended visibility for deaths, level-ups, and quest milestones.
- Added priority-based replacement when the event stream is full.
- Improved synchronization between notifications and accelerated playback.
- Reduced notification backlogs during periods of frequent activity.
- Automatically adjusts visible notification capacity to the available window space.
Experience Display
- Fixed XP and time-at-level text appearing beneath the experience bar.
- Improved text layering and readability during playback.
Equipment Upgrade Advisor
- Fixed
ITEM_STATS_PENDINGpreventing upgrade recommendations from appearing. - Improved automatic initialization of equipped-item statistics.
- Added equipped-slot stat lookup fallbacks for supported client APIs.
- Added hidden-tooltip initialization for equipment with unavailable stats.
- Added support for resolving multiple pending equipment items simultaneously.
- Added automatic recommendation rebuilding when missing item data becomes available.
- Added bounded retry handling for delayed item information.
- Excluded tabards from equipment-stat comparisons.
- Improved loading messages and identification of unresolved equipment.
- Reduced redundant catalogue processing during equipment initialization.
- Eliminated the need to manually inspect equipped items to initialize the advisor, where supported by the game client.
Performance & Stability
- Preserved bounded map-rendering geometry and reusable notification frames.
- Reduced redundant 3D model loading.
- Improved event-stream processing during accelerated playback.
- Avoided unnecessary full-catalogue evaluations while equipment data is pending.
- Maintained compatibility with existing SavedVariables.
- No database migration or Auction House rescan required.
Note: The Equipment Advisor is still giving certain classes odd recommendations. I'll keep working on it until it makes sense.
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