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Loot & Boots

Tracks your every move and everything you loot. You can view your journey on the world map. You can track and compare farming sessions, too.
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Loot & Boots v1.0.1

File nameLootAndBoots.zip
Uploader
JunuKRJunuKR
Uploaded
Oct 11, 2026
Downloads
10
Size
484.5 KB
Flavors
Forever
File ID
9126046
Type
R
Release
Supported game versions
  • 1.60.1

What's new

LootAndBoots - V1.0.1 Changelog

Auction House & Pricing

  • Added dynamic realm and faction detection for Auction House markets.
  • Added separate pricing databases for each realm/faction combination.
  • Added support for PvE, PvP, RP, and Hardcore realms through dynamic market identification.
  • Fixed an issue preventing Horde characters from scanning the Auction House.
  • Fixed new markets incorrectly appearing as read-only before their first scan.
  • Automatically selects the character's current market when opening Prices.
  • Preserved access to historical market data in read-only mode.
  • Existing Auction House observations and pricing history remain intact.

Journey

Map & Playback

  • Improved world-map route rendering to reduce disconnected paths.
  • Improved route simplification while preserving genuine movement continuity.
  • Fixed missing player-position markers in world-map playback.
  • Added graveyard-style markers for recorded respawn locations.
  • Preserved route discontinuities caused by death, teleportation, and other unobserved movement.

Event Markers

  • Added distinct quest markers:
  • Exclamation mark (!) for quest acceptance.
  • Question mark (?) for quest completion.
  • Improved event marker consistency across Journey and History.

Death Model Viewer

  • Fixed the close button on the 3D death model viewer.
  • Fixed repeated model initialization and jitter during playback.
  • Added persistent model inspection when selecting death markers.
  • Improved model behaviour during seeking and scrubbing.

Event Stream

  • Increased the maximum simultaneous notifications from 3 to 8.
  • Added dynamic notification positioning and smooth reflow.
  • Introduced individual notification lifetimes based on event importance.
  • Reduced the display duration of routine loot notifications.
  • Extended visibility for deaths, level-ups, and quest milestones.
  • Added priority-based replacement when the event stream is full.
  • Improved synchronization between notifications and accelerated playback.
  • Reduced notification backlogs during periods of frequent activity.
  • Automatically adjusts visible notification capacity to the available window space.

Experience Display

  • Fixed XP and time-at-level text appearing beneath the experience bar.
  • Improved text layering and readability during playback.

Equipment Upgrade Advisor

  • Fixed ITEM_STATS_PENDING preventing upgrade recommendations from appearing.
  • Improved automatic initialization of equipped-item statistics.
  • Added equipped-slot stat lookup fallbacks for supported client APIs.
  • Added hidden-tooltip initialization for equipment with unavailable stats.
  • Added support for resolving multiple pending equipment items simultaneously.
  • Added automatic recommendation rebuilding when missing item data becomes available.
  • Added bounded retry handling for delayed item information.
  • Excluded tabards from equipment-stat comparisons.
  • Improved loading messages and identification of unresolved equipment.
  • Reduced redundant catalogue processing during equipment initialization.
  • Eliminated the need to manually inspect equipped items to initialize the advisor, where supported by the game client.

Performance & Stability

  • Preserved bounded map-rendering geometry and reusable notification frames.
  • Reduced redundant 3D model loading.
  • Improved event-stream processing during accelerated playback.
  • Avoided unnecessary full-catalogue evaluations while equipment data is pending.
  • Maintained compatibility with existing SavedVariables.
  • No database migration or Auction House rescan required.

 

Note: The Equipment Advisor is still giving certain classes odd recommendations. I'll keep working on it until it makes sense.

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