What it is
Small touches on the default UI, the bits that were missing. Nothing is replaced and nothing is heavy: every module is a switch on its own settings page, off means the game runs exactly as Blizzard shipped it, and a module that is off costs nothing.
Retail only, patch 12.1. No libraries, no dependencies, one small folder.
Formerly Damage Meter Companion. Everything it did is now the Damage meter module. Settings and key bindings carry over, and /dmc still opens the page.
Damage meter
A companion for Blizzard's built-in Damage Meter. It computes nothing of its own, so every number on screen is still Blizzard's. What it adds is layout and readability.
Readable numbers. 56716 K becomes 56.72M, in combat as well. The abbreviation is the client's own routine, which takes the Secret values an addon is not allowed to read and hands back a string the bar can show. All three of Blizzard's Numbers modes keep their own layout. The one exception is Complete during combat: its percentage needs arithmetic, which the client refuses on Secret values, so in combat those rows stay exactly as Blizzard paints them and pick up the shorter numbers again when the fight ends.
Window snapping. Drag a window near another one and a green bar shows which edges are about to meet. Let go and they attach: the pair moves together, and the axis you joined on matches size. Windows chain, the gap between them is configurable, and a window dropped near a screen edge lands flush with it.
A window page. Blizzard's three windows with their size in pixels, what is attached to what, the gap, a lock per window, and Lock all / Unlock all. Window 1's size goes through Edit Mode, which is the only thing allowed to set it.
Transparency and layer. The meter dims when the mouse is away and comes back when it is over it, as a fraction of the Edit Mode transparency you already set. The frame layer is a dropdown, for when another addon covers the meter.
The meter's own settings in one place. Blizzard's Enable and Auto Reset switches are mirrored on the page and marked as theirs, and the meter's gear menu has an entry that opens the page (out of combat only).
Key bindings. Show or hide the meter, hide every extra window, reset the data.
What it does not do: no parsing, no storage, no analysis, no skins, no report to chat. It never opens Blizzard's breakdown, never switches a window's type or segment, and never creates windows past Blizzard's three. On 12.x anything an addon writes into those windows taints them, and the meter then logs a warning per row in every fight until you reload. Each of those was built, watched to do exactly that, and removed. Blizzard's meter is the meter. If you want a meter of your own, use Details.
Character panel
Off by default. Two bars of icons next to the character panel: your specializations, and the loot specialization (its first icon follows the current spec). One click switches, the active one is framed, the rest are dimmed. Drag a bar to wherever it stays out of what other addons draw on the panel, fine-tune it with the corner and offsets on the settings page, then lock it. The bar's title can sit above, below, left or right of the icons.
Mythic+ log link
Off by default. Right-click a player, in a unit frame, chat, the guild roster or the group finder, and copy their Warcraft Logs page, opened on the Mythic+ season rather than the raid tab. Off leaves every menu exactly as Blizzard built it. /wcl name-realm works either way.
Commands
- /lt (or /littlethings, /dmc) - settings
- /lt format, /lt snap - toggle one damage meter feature
- /lt diag - what the addon sees, per meter window; handy in a bug report
- /lt probe - what the API says about Secret values right now
- /wcl - Warcraft Logs link for a name, or the target
Source
github.com/AqueGen/LittleThings - issues and pull requests welcome.

