LibGetFrame

Last Updated: Mar 30, 2019 Game Version: 8.0.1

53,843

Jan 1, 2019

Owner: buds

LibGetFrame

Return unit frame for a given unit

Usage

local LGF = LibStub("LibGetFrame-1.0") local frame = LGF.GetFrame(unit , options)

Options

  • framePriorities : array, default :

{ -- raid frames [1] = "^Vd1", -- vuhdo [2] = "^Vd2", -- vuhdo [3] = "^Vd3", -- vuhdo [4] = "^Vd4", -- vuhdo [5] = "^Vd5", -- vuhdo [6] = "^Vd", -- vuhdo [7] = "^HealBot", -- healbot [8] = "^GridLayout", -- grid [9] = "^Grid2Layout", -- grid2 [10] = "^ElvUF_RaidGroup", -- elv [11] = "^oUF_bdGrid", -- bdgrid [12] = "^oUF.*raid", -- generic oUF [13] = "^LimeGroup", -- lime [14] = "^SUFHeaderraid", -- suf [15] = "^CompactRaid", -- blizz -- party frames [16] = "^SUFHeaderparty", --suf [17] = "^ElvUF_PartyGroup", -- elv [18] = "^oUF.*party", -- generic oUF [19] = "^PitBull4_Groups_Party", -- pitbull4 [20] = "^CompactParty", -- blizz -- player frame [21] = "^SUFUnitplayer", [22] = "^PitBull4_Frames_Player", [23] = "^ElvUF_Player", [24] = "^oUF.*player", [25] = "^PlayerFrame", }

  • ignorePlayerFrame : boolean (default true)
  • ignoreTargetFrame : boolean (default true)
  • ignoreTargettargetFrame : boolean (default true)
  • playerFrames : array, default :

{ "SUFUnitplayer", "PitBull4_Frames_Player", "ElvUF_Player", "oUF_TukuiPlayer", "PlayerFrame", }

  • targetFrames : array, default :

{ "SUFUnittarget", "PitBull4_Frames_Target", "ElvUF_Target", "TargetFrame", "oUF_TukuiTarget", }

  • targettargetFrames : array, default :

{ "SUFUnittargetarget", "PitBull4_Frames_TargetTarget", "ElvUF_TargetTarget", "TargetTargetFrame", "oUF_TukuiTargetTarget", }

  • ignoreFrames : array, default :

{ }

  • returnAll : boolean (default false)

Examples

Glow player frame

``` local LGF = LibStub("LibGetFrame-1.0") local LCG = LibStub("LibCustomGlow-1.0") local frame = LGF.GetFrame("player")

if frame then LCG.ButtonGlowStart(frame) -- LCG.ButtonGlowStop(frame) end ```

Glow every frames for your target

``` local LGF = LibStub("LibGetFrame-1.0") local LCG = LibStub("LibCustomGlow-1.0")

local frames = LGF.GetFrame("target", { ignorePlayerFrame = false, ignoreTargetFrame = false, ignoreTargettargetFrame = false, returnAll = true, })

for , frame in pairs(frames) do LCG.ButtonGlowStart(frame) --LCG.ButtonGlow_Stop(frame) end ```

Ignore Vuhdo panel 2 and 3

local frame = LGF.GetFrame("player", { ignoreFrames = { "Vd2.*", "Vd3.*" } })

GitHub Project


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