File Details
v1.4.0
- R
- Feb 26, 2026
- 165.77 KB
- 12
- 12.0.1
- Retail
File Name
LevelRacer-v1.4.0.zip
Supported Versions
- 12.0.1
LevelRacer
v1.4.0 (2026-02-26)
Full Changelog Previous Releases
- Bump version to 1.4.0
Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com - Add join timeout/retry, history recovery, stale/offline detection, and sync button
- Join timeout with auto-retry every 5 minutes when race manager is offline,
with "Manager Offline" status indicator in the UI - History recovery (HR/HD messages) to fill in missed XP data points when a
participant reconnects after a gap - Stale/offline participant detection based on missed update count, with
tooltips showing time since last update - Sync button to manually request fresh data from all participants (60s cooldown)
- Near-level fast broadcast mode (60s interval at 90%+ level progress)
- Interface version bump to 120001
- Updated CLAUDE.md and README.md with new features and message types
Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com
- Join timeout with auto-retry every 5 minutes when race manager is offline,
- Add lock button to prevent accidental frame dragging
Adds a persistent lock toggle (L button) next to the compact mode button
that prevents the main and compact frames from being dragged. Lock state
persists across sessions via LevelRacerDB.settings.lockPosition and is
also configurable from the /lr config settings panel.
Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com - Update CLAUDE.md with BNet communication architecture details
Document the dual transport paths (AceComm WHISPER vs BNSendGameData),
the critical distinction between gameAccountID and bnetAccountID, and
the BN_CHAT_MSG_ADDON event that AceComm does not handle.
Co-Authored-By: Claude Opus 4.6 noreply@anthropic.com

