File Details
KP_DashMeter1.5.1.zip
- R
- Apr 28, 2026
- 3.92 MB
- 109
- 3.80.1+1
- Titan Reforged Classic
File Name
KP_DashMeter1.5.1.zip
Supported Versions
- 3.80.1
- 3.80.0
V1.5.1 (2026.4.28)
Completely resolved the stuttering issue when entering and exiting combat in previous versions
Boss fight detection logic refactored - Official event priority strategy
re Changes:
- Rewrote the check_boss_fight function, moving ENCOUNTER event detection to the very beginning of the function
- Removed duplicate ENCOUNTER detection code to avoid logica confusion
- Early return mechanism: Once an ENCOUNTER event is detected, return immediately to avoid interference from subsequent logic
- Enhanced fault tolerance: As long as the game triggers an ENCUNTER event, it can be correctly identified as a boss fight, even if the boss is not in the BossDatabase
Boss fight detection priority (after adjustment):
1. [Highest PrioriOfficial ENCOUNTER events (Primary determination basis)
- Check for unprocessed ENCOUNTER_START events
- Check if an official boss fight is in progress (encount)
- Force mark as a boss fight once the official event is triggered, regardless of whether the boss ID exists in the database
- Can correctly identify boss fights even if thee is missing or incorrect
2. [Secondary Priority] Other detection logic
- World boss name detection
- Database boss ID matching
- boss1-boss5 unt detection
Bug Fixes:
- Fixed the issue where bosses were incorrectly identified as trash mobs (e.g., "Ravenshold", "Azure Sorceress", etc.)
Improveme-- Death Log Module Redesign:
1. Richer event recording
- Added recording for ENVIRONMENTAL_DAMAGE
- Added recording for SPELL_CAST_START and SPELL_CAST_SUnemy casting)
- Added recording for SPELL_INTERRUPT (interrupts)
- All events now have an event_type tag for easy differentiation
2. Optimized recording configuration
mum recorded events: Increased from 14 to 30
- Time window: Optimized from 60 seconds to 15 seconds, focusing more on key ebefore death
- These parameters can be customized in the settings
3. Enhanced combat context
- Records the combat name at the time of death (if it is boss fight)
- Records the zone name
- Displays a damage summary upon death
4. Improved UI display
- Event labels now show event type tags: , [Interrupt], [Environmental], [Death]
- Different event types are marked with different colors
- Dedicated icons for enemy casting
- Enabled the Survivabilin to display damage summaries
5. Enhanced tooltips
- Shows combat name and zone
- Shows total damage taken
- Shows top 3 damage sources
-s event type
- All data has aesthetic color coding
6. Better color customization
- Added color settings for "Environmental Damage" and "Enemy Casting"
- Maall existing color options
7. Functional enhancements
- Better tracking of cause of death
- See key enemy casts
- Analyze damage sources
- Understan environment at the time of death
- View the full timeline