File Details
KP_DashMeter1.5.5.zip
- R
- May 8, 2026
- 3.93 MB
- 85
- 3.80.1+1
- Titan Reforged Classic
File Name
KP_DashMeter1.5.5.zip
Supported Versions
- 3.80.1
- 3.80.0
Feature Updates:
- Added window fade-out functionality:
- Added three new options in the earance" tab:
- "Fade out when leaving combat": Window fades out when leaving combat, unchecked by default
- "Fade out when solo": Window fades out wt in a party, unchecked by default
- "Fade transparency": Sets the transparency level during fade (default 90%)
- Optimized slider options in the settings in
- Unified slider width: Height, Width, Spacing, Displacement, Material Height, and Brightness are all changed to double width
- Adjusted the position of thtness option: Moved from the Color options area to behind the Displacement options
- Added default value information to tooltips for all slider options (Chinese localization)
- Modified history limi settings:
- `setslimit` (BOSS records): Default 30, limit 0-30
- `setstokeep` (Normal combds): Default 15, limit 0-30
Bug Fixes:
- Fixed BOSS recognition issues (Four Horsemen of the Apocalypse 4DK, ObsidSanctum, etc.)
- Improved ID information in the BOSS database
- Optimized the isBoss judgment logic, added boss1-boss5 unit detection as a bacp scheme
- Fixed BOSS death detection logic, supporting multi-target BOSS scenarios
- Fixed the error of the prompt "You are not currently in a party" in random dunge(affects all classes)
- Modified the party status check logic, no longer using GetRaidRosterInfo (unreliable in cross-realm party scenarios)
- Chano using UnitName/UnitClass APIs to get party member information, supporting cross-realm parties
- Fixed multiple party member check logics in Functions.lua, added support RTY_CATEGORY_INSTANCE
- Fixed the issue of duplicate names in death records
- Added win.actorname = label in the mode_deathlog:Enter function
- Ensuredplayer names are correctly set in both display modes
- Fixed the issue of confirmation dialogs closing automatically due to timeout
- Confirmation dialogs for dungeon reset, party join reset, and leave reset will no longer disappear automatically after 30 seconds
- They will only close after the user clicks the "OK" or "Cancel" button
- Fixed issue of the info bar flickering when fighting a dummy solo due to nearby players in combat
- Cause: 1) `combat_end` runs `update_timer` after nds, calling `UpdateDisplay(true)` to force UI refresh every second; 2) Event filtering logic has a short time window after the player leaves combat but before actual combat ends to pother people's combat events
- Fix:
- Directly cancel `update_timer` in `combat_end` to avoid meaningless timed refreshes after combat ends
a condition in event handling: ignore other people's combat events when solo and not in combat
- Optimized `UpdateDisplay` function: Removed the logic to force refrself.current` exists, changed to refresh only when data changes
- Fixed the issue of no prompt when being pulled into a dungeon by a Warlock portal (correctly updated instantatus in the PLAYER_LEAVING_WORLD event)