File Details
KP_DashMeter1.2.6.zip
- R
- Mar 21, 2026
- 2.53 MB
- 21
- 3.80.0
- Titan Reforged Classic
File Name
KP_DashMeter1.2.6.zip
Supported Versions
- 3.80.0
1.2.6 (2026-03-21)
Fixes
- Fixed the issue where DPS was displayed 100 million"
- Cause: When calculating DPS, the denominator (time) was zero, resulting in a division by zero
- Fix: Added a check for aime > 0 when calculating DPS to ensure the denominator is not zero
- Result: When time is 0, DPS is calculated as 0 instead of infinity
- Fixed the issue wheree from trash mobs was displayed as boss damage
- Cause: The logic of the isBossTarget function was not strict enough, causing some trash mobs to be misidentified as osses
- Fix: Improved the logic of the isBossTarget function and added more non-boss target names to the exclusion list
- Result: Trash mobs can be excluded more accurately, aly true boss damage is counted
- Fixed the "Too far away" tooltip issue
- Cause: The IsItemInRange and CheckInteractDistance functions used in the plugin might trigr the game's distance tooltip
- Fix:
- Rewrote the IsItemInRange function to ensure it does not trigger the distance tooltip
- Modified LibTalentQuery.lua and LibGroupTalents-1.0.lua files to check if the unit exists before calling CheckInteractDistance, avoiding the distance tooltip
- Rewrote the UnitPositionon to ensure it does not trigger the distance tooltip
- Rewrote the UnitIsVisible and UnitIsConnected functions to ensure they do not trigger the distance tooltip
- Added realm cey libraries to ensure only targets in the same realm are scanned
- Reduced scan frequency by increasing INSPECT_DELAY from 1.5 seconds to 3.0 seconds ibGroupInSpecT-1.1, and increasing the scan delay from 1 second to 2 seconds in LibGroupTalents-1.0
- Result: Reduceding to avoid frequent "Too far away" tooltips
- Fixed protected function call errors
- Cause: Protected button display functions were called during combat
- Fix: Modified the SetU UNIT_TARGET functions in the threat module, adding combat state checks to ensure the Show() function is only called when not in combat
- Result: Avoided "Button:Show()" protecunction call errors
- Fixed various known error messages.