KP_AuraWatch1.0.6.zip
What's new
Version 1.0.6, Date 2026-08-22
es:
- Bleed Effect: Renamed entries, updated spell IDs to Mauling 48566, Lacerate 48564, andpture 46857; removed incorrect IDs 33983/33987/47464/413763, deleted incorrect grievous wound
- 20% Armor Penetration: Added Warrior Shattering Throw 64382 and Warrior Armor Penetration 8647, both reducing target armor by 20%- 3% Critical Strike (Target): Retained only Paladin Crusader Strike 54499; removed Rogue Poisoned Blade 58410 entire detection (this passive talent has no independent debuff, verification method is unfeasible)
- 5% Armor Penetration: Corrected source description, Moonfire now only affects F Druids (Cat / Bear), deleted Balance Druid related descriptions
- 5% Spell Crit (Target DEBUFF): Corrected Winter's Chill spell ID from 2859 to 12579; renamed entry to distinguish from Feral Druid physical 5% crit aura
- 5% Spell Crit (Moonkin Aura): Ren Balance Druid Moonkin Form aura to "5% Spell Crit" to avoid confusion with physical crit entries
- Healing Reduction Effect: Added Shadow Priest Rune of Spiritual Trauma 4301 (reduces target healing by 20%); corrected Warrior Mortal Strike ID from 13218 to 12294; multiple healing reduction effects take the highest and do not stack
- Attack Power Reduction: Corrected Bear Druid Demoralizing Roar ID from 26998 to 48560; Paladin Defense ID from 53588 to 26017; added Warlock Weakness Curse 50511 (same as 3099 but different level)
- Spell Vulnerability: Corrected Druid Earth and Moon ID from 60432 to 60433; corrected Death Knight Black Fever ID from 5726 to 51735
- 3% Haste: Removed incorrect ID 54043 (Retribution aura, not haste); addedadin Swift Retribution talent 53648
- 20% Haste: Added Death Knight source, added description for Empowered Frost Claw 5560 (Frost talent, dual aura works for both DKT / Unholy DK, no talent restriction)
- Shadow Armor: Added Warlock Shadow Armor 47893- Food: Removed 57475 "Like-Minded" from the food BUFF collection, as this effect does not belong to the food category
UI Performanceizations:
- Adjusted combat BUFF icon logic: Prioritize reading actual skill icons, use default icons as fallback when BUFF is not detected; target DEBUFF and raid BUFFs themselves real-time refreshing
- Fixed raid buff icon residual old resource issue: Immediately refresh icons when BUFF level/source changes, no longer caching outdated visuals
- Fixed targetBUFF/BUFF refresh countdown anomaly: Reset countdown after buff refresh; actively trigger a verification once when countdown ends to avoid missed refreshes
- Fixed occasional failure of "Enable BUFF display" option: Hook registered only once, display logic fully controlled by configuration switch, no longer dependent on easily lost internal states
Underlying Fixes: Corrected DEBUFF/ detection failure after ID updates, every detection uses the latest ID list for calculation, cleared old error cache
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