v0.8-beta
What's new
0.8-beta - settings overhaul, channelled casts
- The settings window was rebuilt: navigation is grouped by what you configure (Bars, Nameplate, Interrupts, Group), pages scroll instead of crowding, and the whole menu matches the addon's flat look - themed scrollbars, dropdown menus, and carets. Your settings keep their values, though several moved to more logical pages.
- New appearance options for the cast bars: fill texture and font pickers (drawing on shared media from your other addons, when installed), background and border opacity, and an out-of-combat fade for the bar list - plus an opacity slider for the settings window itself and a font picker for the window on the General page.
- Every settings page that changes something visible now has its own preview: Layout fills the bar list for placing it on screen, Appearance shows one sample bar per state and color - now including the target and focus tints, which also gained an on/off switch - and Dungeon priority samples the selected dungeon's real spells, reacting live to your checkmarks. The nameplate panel previews the glow with your chosen style and color.
- Colorblind support, in its own section: a one-click palette preset that recolors "Kick it" bars sky blue and the interrupted flash white, and optional category shapes - a triangle for Kick it, a diamond for Stun it, a circle for Watch it - to support understanding without being dependent on color reads.
- The Dungeon priority list now includes channelled spells such as Arcane Salvo - the game's spell data gives a channel no cast time, so KickBars carries its own curated list of them with their durations. And spells you check stand out even when the game hides both the spell and the caster - now for channelled casts too.
- The dungeon priority list can be viewed by spell or by mob: spell view matches route notes that name the spells to kick, mob view keeps each mob's casts together for planning a pull.
- The green INTERRUPTED flash is now configurable: recolor it, or turn it off to have interrupted bars vanish immediately.
- A minimap button now opens the KickBars settings - drag to move it around the minimap edge, or turn it off under General if you prefer the slash command.
- Raid marker settings and the live group claims list are now two separate pages, and /kickbars assignments opens the claims view directly.
- A wording and consistency pass across the interface - including clearer category wording in dungeons, where the game hides who can be stopped.
- Fix: turning nameplate CC info or the kick icon back on now takes effect right away on visible nameplates - previously they stayed hidden until a /reload.
0.7-beta - priority, sharpened
- Priority flagging now works in dungeons: when the game hides a spell's identity, KickBars can recognize the mob from its cast timing and flag your checked spells with the boost and stripe.
- Priority matching is much sharper when following a Mythic Dungeon Tools route: the route's current pull tells KickBars which mobs it is looking at, so your checked spells get flagged sooner and more reliably.
- New: turn the whole priority feature off with one switch - at the top of the Dungeon priority page, or with /kickbars priority. Off means bars sort and fade purely by category; your checked spells are kept for when you turn it back on.
- The priority stripe is now yours to style: turn it off, recolor it, and set its width on the Visibility page - and it is twice as wide by default, so priority casts stand out at a glance.
- A new Preview bars button on the Visibility page shows sample bars while you adjust colors, fading, and the stripe - no more typing /kickbars test.
- A cleaner, modern font across the whole interface - settings, cast bars, and nameplate text.
- The interrupt-cooldown countdown on cast bars now shows in dungeons whenever the cast can actually be interrupted - previously it stayed hidden on casts where the game restricts cast information.
- Bars you cannot kick now visibly fade in dungeons too, while anything that might be one of your checked priority spells stays bright until KickBars knows for sure.
- Reduced background work while the bar list is shown.
0.6-beta - keybinding and nameplate polish
- Set your Kick and Mark keybinds right in the settings window - primary and secondary slots, live updates, and one-click clear, each on its own page - instead of digging through the game's Keybindings menu.
- The interrupt icon, CC info, and nameplate glow now sit on the visible health bar with any nameplate addon (ElvUI, Plater, EllesmereUI) or default Blizzard, plus a nameplate preview and a one-click icon-position reset.
- The kick icon now shows reliably on casters you can interrupt, even when the game hides the spell's ID.
- The /kb command is now /kbars (it clashed with another addon); update any macros that used /kb.
0.5-beta - first public beta
First beta release. Core feature set is in place and ready for testing:
- Live cast list on your nameplates, color-coded by action: kick it (green), stun the caster (orange), or survive it (purple), sorted with your priorities on top.
- Cooldown line showing exactly when your interrupt returns relative to the cast finishing.
- Nameplate glow that points at the cast to act on, with six styles and full color control.
- Group interrupt-marker coordination, synced silently so no two players mark the same target.
- Full per-dungeon spell list for the current season, split into interruptible and non-interruptible, with priority flagging.
- Optional per-key damage estimates on spell tooltips.
- Automatic interrupt detection for your class and spec, with a manual override.
- Modern settings panel, opened from the game's AddOns options or /kickbars.
Feedback and bug reports are very welcome during beta. Please include your class and spec, and the dungeon and mob name if it is about a specific cast.
This mod has no additional files

