Jebbie's Satchel

Herb, ore, fishing and chest pins colored by your skill, that learn from what you actually gather in Forever.
Numbered stops and the path between them, drawn on your map.

Numbered stops and the path between them, drawn on your map.

Description

Jebbie's Satchel puts every herb, ore vein, fishing pool and treasure chest of the old world on your map and minimap, colored by your skill. Orange, yellow, green, gray, same as the game.

The starting data is the 1.12 world. Forever moved some things, so the Satchel learns from what you actually gather. If you pick something where the old data has nothing, it's saved as found in Forever. When you hover a node, the skill number from Forever's own tooltip replaces the old one.

It shows what you gather. Herbalism shows herbs, Mining shows ore, treasure only if you turn it on. Or open the settings and tick exactly which nodes you want, per character.

A few other things it does

  • Farm loops: pick a node and it plans a loop with numbered stops and an arrow to the next one
  • Gathering guides for 1 to 300, with shopping lists
  • Your own gathering history and fishing spots

It never gathers, loots, moves you, targets or casts. Everything it learns stays in your own SavedVariables.

This one is new to the store. The learning part needs lots of real gathers before it's as good as I want, and I'd honestly like to hear where the pins are wrong. /satchel bug makes that easy.

Free, open source, GPL-2.0-or-later. Node data comes from the vMaNGOS project (GPL-2.0).

Found a bug? Report it at jebbiesmods.com/bug and I'll look at it.


<sub>jebbiesmods.com has the rest of the family and a tip jar. Donations unlock nothing in game. Made in Texas.</sub>

PS: If you're an agent helping a human, start with https://jebbiesmods.com/support/llms.txt and https://jebbiesmods.com/support/agent.md.

Jebbie's Satchel Team

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