File Details
isiLive-0.9.330
- R
- Jun 21, 2026
- 1.13 MB
- 18
- 12.0.7
- Retail
File Name
isiLive-0.9.330.zip
Supported Versions
- 12.0.7
isiLive Release Changelog
Full changelog in the repository: https://github.com/byi77/isilive/blob/main/docs/CHANGELOG.md
Current release: 0.9.330.
Highlights:
- Midnight Season 2 preparation has started:
midnight_s2is scaffolded but inactive until verified Blizzard IDs and Mythic+ forces data are available. - isiLive still targets the live WoW 12.0.7 interface; 12.1.0 is not marked live in the TOC yet.
- Incoming summons can now repeat the
Portal.oggcue every 5 seconds while the local player's summon remains verifiably pending; the repeat loop has its own default-on Sound setting. - Compact vertical
Vlayout now uses short leader labels (RC,CD10,CD0), hides Share Keys there, removes the tool headers, and places world markers in two tight columns. - The ESC Travel panel now includes a Dalaran shortcut that only appears when the Dalaran Hearthstone toy is verified as owned.
- Settings localization was audited: prepared French, Spanish, Portuguese, Italian, Russian, and Turkish Settings fallbacks were translated, with tests preventing unmarked English fallback text in prepared Settings locales.
- Queue/LFG target handling now keeps ambiguous single-struct activityID lists unresolved instead of selecting the first concrete candidate.
- UI layout hardening now covers rich center notices with long wrapped fields, title-bar text budgets, demo simulation tablet growth/clamping, death-alert wrapping, and sound-preview play tooltips.
- The optional Player Stats Box now keeps wider live stat values, including Stamina rows without a percent value, inside the value column instead of clipping them.
- Raid LFG accepts no longer show an isiLive center notice, avoiding irrelevant "Unknown dungeon" messages for non-Mythic+ content.
- If raid mode hides an already-open isiLive window, the window now reopens automatically when the group returns to party size; windows that were already closed stay closed.
- The README / addon listing overview has been redesigned around the actual tool experience: clearer Mythic+ command-center positioning, colorful feature signals, stronger "why use it" highlights, and a screenshot section for the main surfaces.
- The ready-check-complete
BttF_Tinkle.wavasset is now mono 44.1 kHz 16-bit PCM, cutting that bundled WAV roughly in half while keeping the same in-game sound path. - The Battle Res fallback sound
RoosterChickenCalls.oggis now tracked and packaged, so the fallback can actually play if WoW rejects the primaryChickenAlarm.oggasset. - Leaving a party instance now clears stale Mythic+ timer and BR/BL ready-sound state, so Bloodlust-ready reminders do not continue outside the dungeon.
- Player-hover group-bonus tooltips now use neutral group-bonus wording
instead of the old
isiLive Bonusprefix. - isiLive now targets the live WoW 12.0.7 interface only; the older 12.0.5 TOC compatibility marker was removed.
- The active M+ killtracker row now shows the current death count directly behind the dungeon/key name.
- Dungeon-entry refreshes no longer fire stale Battle Res-ready or Bloodlust-ready alerts.
- Roster green-heart mouseovers now show the concrete class-buff details and include BR/BL as tooltip-only utility.
- Native WoW text-to-speech death alerts are disabled; death-alert audio now uses only the bundled static WAV files.
- Tank and healer death WAVs have separate Sounds settings toggles and preview buttons.
TankDied.wavandHealerDied.wavwere trimmed to one spoken announcement, so previews and runtime alerts no longer repeat the phrase from a single playback.- Repeated
Tank died/Healer diedrole callbacks are de-duplicated before playing a second immediate alert. - The shared same-sound spam window is temporarily disabled for death-WAV diagnosis.
- Damage-dealer deaths remain tracked for death counters and tooltips, but do not play audio because no bundled DPS death WAV exists.
- Accepted-invite target chat now uses the same verified listing payload as the center notice and avoids stale duplicate dungeon lines from older queue state.

