SPECIFIC SHADOWLANDS BOSS MODULES:
Huntsman Altimor Module:
Summary: Evenly distributes players to soak Sinseeker. In this example amount of soakers is set to 4, 3 soakers + 1 debuffed player per line. Detailed: The debuffed player should always be the furthest player. Always using the first 4 players in group 2, 3 and 4 to soak and each player has a standard position. Abbrevations: G=Group P=Player index in group B=Backup
--------------G2P4B--G2P3--G2P2--G2P1--Star Debuff
BOSS------G3P4B--G3P3--G3P2--G3P1--Circle Debuff
--------------G4P4B--G4P3--G4P2--G4P1--Diamond Debuff
Because of the staggered application of debuffs might cause players to get reassigned in the case that one of the active soakers get debuffed. In the case of reassignment players will be prioritized closest to the boss to reduce distance. Config: The popup can be individually moved, resized and reset to default positions in the general options.
Hungering Destroyer Module:
Evenly distributes players to Star, Circle, Diamond and Triangle world marks, initially based of each players group and keeps players evenly distributed with 5 players per mark with 1 player affected by Gluttonous Miasma in each group. 2 players per mark will get assigned to soak 12 seconds of Gluttonous Miasma each from the player targeted with Gluttonous Miasma in their group and will yell their marker and informs them in which order they will soak. The other 2 players will soak the next person that gets affected by Gluttonous Miasma and gets assigned to their current group, except in the case that several players in the group gets affected by it, in which case groups will continue to dynamically update to always ensure an even distribution of players and guaranteeing that there is always 5 players per mark and 2 players that are ready to soak Gluttonous Miasma per mark. Everyone gets a popup instructing them where to go and whether to soak or not and when to soak. The player affected by Gluttonous Miasma and the players currently soaking will also yell their mark. Config: The popup can be individually moved, resized and reset to default position in the general options.
Lady Inerva Darkvein Module:
Marks players with Sins and Suffering pointing them to star, circle and diamond. Since the orbs spawns before the debuffs goes out the raid leader can use world marks to tell people where to go before the debuffs even goes out. The marks are prioritized based of raid index, group 1 player 1 is always going to get star for example if they get debuffed, group 1 player 2 will always get star unless player 1 got it etc etc. This makes it so that you can put melee in the lower raid indexes and always put star marker to the orb closest to the boss to reduce the distances that has to be walked.
The Council of Blood Module:
You get an infobox of all players affected by Dancing Fever and their amount of stacks and creates an order for players to jump with the healers put last. Config: The infobox can be moved and reset to default position in the general options.
Sludgefist Module:
Boulders spawn around the pillar that is destroyed by Hateful Gaze and you can predetermine marks for each of the corners i.e.Star=Back Right(SE), Circle=Back Left(SW), Diamond=Front Right(NE) and Triangle=Front Left(NW). The addon marks and assigns chain pairs to soak the boulders prioritizing tanks then healers then ranged. 1 chain pair gets assigned per mark and should soak the large boulder together to split the damage and afterwards soak one small boulder each. Players that gets assigned to soak will get a popup and start yelling their mark and what to soak when Sludgefist starts casting Hateful Gaze. The infobox used for Chain Link Range also shows information about the mark and what to soak as soon as chains goes out, giving players a lot of time to prepare for Hateful Gaze.
Chain Link Range: All players get an infobox that informs you if you are more than 8 yards apart or not from the player you are chained to just as a warning. Config: The infobox and the popup can be individually moved, resized and reset to default positions in the general options.
Stone Legion Generals Module:
Assigns and orders healers to dispel players with Heart Rend debuffs and ensures they do not get assigned to themselves to prevent them getting an extended duration. Once a healer has been dispelled, a countdown is shown to indicate when the next healer in the order can dispel to prevent overlapping debuffs. The healer also gets a popup when its their turn to dispel. Config: The infobox and the popup can be individually moved, resized and reset to default positions in the general options.
GENERAL RAID MODULES:
Consumable Check Module:
Consumable Check: Shows if the player has flask, weapon oil/sharpening stone, food and rune during the ready check. In addition classes that can buff can see if players are missing their buff. The top picture is taken from a mage point of view, other classes would see their buff or none if they do not have any. The bottom picture is taken from a paladin which can not buff and therefore no buffs are shown. Armor kit/weapon oil buttons: When ready check is initiated two buttons appears allowing you to apply an armor kit and weapon oil/stones on your gear in a single click. Appears when: a ready check is initiated or use /irtc. Disapears when: a ready check finishes, you type /irtc or middle click the button.
Interrupt Module:
Interrupt Module: Allows you to create interrupt orders then fill in the boss and the player ahead of you in interrupts. Once that player interrupts you get a popup informing you that you are next. You also get a text anchored to the nameplate showing you its your turn to interrupt and also shows that to everyone else in the raid. So if everyone in the interrupt order has the addon it becomes a real time interrupt order anchored to the nameplate. Usage: Put the name of the person who is before you on interrupts. Config: The popup can be individually moved, resized and reset to default positions in the general options.
Ready Check Module:
If you are in a raid and you are either AFK or decline a ready check you will get a button that will tell your raid mates that you are ready once you press it. The sender of the ready check gets a list of players not ready or AFK that updates in real time as players get ready and presses the new ready button.
Calendar Notifcation Module:
On login a voice reads "You have X amount of unanswered calendar invites" (only counting raid events). If you have no unanswered invites you get no notification.
Innervate Module:
Tells your druid that you need innervate with a popup on your druids screen!
/endlessinnervate PlayerName
You can customize the popup in the general settings.
We ran into issues on Mythic Hungering Destroyer with the module for this. If we reset the boss with monk transcendence vs wiping, the addon would not engage on the first set of miasma, but on the second set. Also at times (somewhat randomly) it would fail to assign any soakers after the 1st consume was cast. We ended up just having everyone reload UI in between pulls and for the most part that seemed to fix issue #1, but not the problem with soaks not being assigned after 1st consume.
In reply to Osirisofdoom:
Thanks for reporting this, we are doing hungering on Monday and this is the one module that hasnt really been tested on mythic raid testing so it is great that you report this. I fixed the boss reset bug, I need more data or perhaps a vod or lua errors to figure out the consume problem though as you say it is not a consistent problem.
In reply to Antr:
Also seeing this issue after the first consume, particularly for the 4th and 5th group members (who seem to never get an assignment at all).
In reply to alcaras:
Has this been fixed or are people still facing issues with Hungering Destroyer?
In reply to voidfel:
Hey!
We are using it on hungering and has been working fine, have had reports from others saying the same thing as well. So those bugs are fixed!
In reply to voidfel:
looks to be working now, thank you!
In reply to Antr:
Hey Antr!
We started progressing on Hungering Destroyer with your wonderful addon and it seems we have issues with 4th and 5th group members assign logic. The addon either don't tell them to soak at all or do it very rarely. Usually from the start it assigns one member to soak and rotate another one while 2 people almost don't have debuff uptime at all. Unfortunately I don't have the knowledge and expertise to debug your code, so our guild would be very grateful if you can take a look at it.
In reply to SenSayNyu:
Does not sound weird to me, 2 people are assigned per mark 5th one is mostly just rotating around making sure there are an even distribution of lines and like you say in rare cases they will have to fill in because someone that did not soak the first one gets miasma. If you are the raid leader you can look in the chat who the addon assigns to what marker. it will say Star 1. 2. S(standby) S. and repeat for each mark in real time as debuff comes out so you can back track after the fight.
In reply to Antr:
Yeah, after some logs inspection we found it's our fault. People assigned to soak took to little stacks (6-7) of Sap debuff causing no soaking overlaps and thus leading to miasma slowly dying. Thanks for your answer!
Do other players need the addon to have this work?meaning to set icons and whatnot?
In reply to Tac2cul2:
Hey!
It depends on the module, since it is a modular addon you can turn on and off which ever ones you want to use but for the most modules everyone needs it.
The modules that requires everyone to use for optimal functionality are:
Huntsman Altimor
Hungering Destroyer
Sludgefist
The Council of Blood
Ready Check List (for raid leader)
Then you have Interrupt Module which works perfectly fine without anyone else having it but then you will only see when it is your turn to interrupt and not the real time order.
The druid and the person asking for innervate needs the addon for innervate module.
Lady Inerva works fine with just raid leader having it however the players will not get the popup then where to go but that is just a bonus.
The rest of the modules do not require anyone else to have it which is:
Consumable Check
Stone Legion Generals
Calendar Notification
Ready Check Module (for raiders)
In reply to Antr:
Thank u for the detailed explanation
do other players in the raid need this add on also to get it to work for Mekkatorque? When the UI comes up all I get is "Target-Waiting" and it does not work when I target another player in the bot. Just reads " target-Waiting" I play USA, Shadowsong Server
yea i've same issue here could you update it please
hi
with Mekkatorque module when im trying to target someone assignment by the addon or anyone else in their robot that message shown to me ( No player named " specific name" is currently playing) is that an issue with the addon or im missing something ?
Hi,
Looks like there is some problems with Mekkatorque module in Russian Localisation WoW client: in window with buttons you should see something like "Target: PlayerName" but instead you get "Target: ???00??0??", so looks like there is some trouble with Russian encodind or something. All other function of addon working correctly, you can press buttons and, if you guessed right on which player you assigned, target player will recieve which color he should press (button start blinking), just name indication is broken, so you need to guess to which player you assigned by addon.
Is there is any chance that this issue might be fixed?
My guild will be very grateful (and I think many ppls are) as it very helpfull and great addon. :)
In reply to Akirameru:
Hey! Ohh yea must be something with the russian characters like you mention, a temporary fix for you could be to have set marks Star targets Circle targets Triangle targets Star since I am not sure when I will have that problem sorted for you. Thanks though!
Hi again,
there may be a problem in Mekka-Module with crossrealm People.
I get the Message that the Player i have in Target is not Online and the Name is displayed without realmname.
In reply to Forge_User_74165095:
In reply to antr95:
As some pointer, it may be due because of not using "UnitFullName" which returns Playername and if from other server the Realmname.