SPECIFIC SHADOWLANDS BOSS MODULES:
Huntsman Altimor Module:
Summary: Evenly distributes players to soak Sinseeker. In this example amount of soakers is set to 4, 3 soakers + 1 debuffed player per line. Detailed: The debuffed player should always be the furthest player. Always using the first 4 players in group 2, 3 and 4 to soak and each player has a standard position. Abbrevations: G=Group P=Player index in group B=Backup
--------------G2P4B--G2P3--G2P2--G2P1--Star Debuff
BOSS------G3P4B--G3P3--G3P2--G3P1--Circle Debuff
--------------G4P4B--G4P3--G4P2--G4P1--Diamond Debuff
Because of the staggered application of debuffs might cause players to get reassigned in the case that one of the active soakers get debuffed. In the case of reassignment players will be prioritized closest to the boss to reduce distance. Config: The popup can be individually moved, resized and reset to default positions in the general options.
Hungering Destroyer Module:
Evenly distributes players to Star, Circle, Diamond and Triangle world marks, initially based of each players group and keeps players evenly distributed with 5 players per mark with 1 player affected by Gluttonous Miasma in each group. 2 players per mark will get assigned to soak 12 seconds of Gluttonous Miasma each from the player targeted with Gluttonous Miasma in their group and will yell their marker and informs them in which order they will soak. The other 2 players will soak the next person that gets affected by Gluttonous Miasma and gets assigned to their current group, except in the case that several players in the group gets affected by it, in which case groups will continue to dynamically update to always ensure an even distribution of players and guaranteeing that there is always 5 players per mark and 2 players that are ready to soak Gluttonous Miasma per mark. Everyone gets a popup instructing them where to go and whether to soak or not and when to soak. The player affected by Gluttonous Miasma and the players currently soaking will also yell their mark. Config: The popup can be individually moved, resized and reset to default position in the general options.
Lady Inerva Darkvein Module:
Marks players with Sins and Suffering pointing them to star, circle and diamond. Since the orbs spawns before the debuffs goes out the raid leader can use world marks to tell people where to go before the debuffs even goes out. The marks are prioritized based of raid index, group 1 player 1 is always going to get star for example if they get debuffed, group 1 player 2 will always get star unless player 1 got it etc etc. This makes it so that you can put melee in the lower raid indexes and always put star marker to the orb closest to the boss to reduce the distances that has to be walked.
The Council of Blood Module:
You get an infobox of all players affected by Dancing Fever and their amount of stacks and creates an order for players to jump with the healers put last. Config: The infobox can be moved and reset to default position in the general options.
Sludgefist Module:
Boulders spawn around the pillar that is destroyed by Hateful Gaze and you can predetermine marks for each of the corners i.e.Star=Back Right(SE), Circle=Back Left(SW), Diamond=Front Right(NE) and Triangle=Front Left(NW). The addon marks and assigns chain pairs to soak the boulders prioritizing tanks then healers then ranged. 1 chain pair gets assigned per mark and should soak the large boulder together to split the damage and afterwards soak one small boulder each. Players that gets assigned to soak will get a popup and start yelling their mark and what to soak when Sludgefist starts casting Hateful Gaze. The infobox used for Chain Link Range also shows information about the mark and what to soak as soon as chains goes out, giving players a lot of time to prepare for Hateful Gaze.
Chain Link Range: All players get an infobox that informs you if you are more than 8 yards apart or not from the player you are chained to just as a warning. Config: The infobox and the popup can be individually moved, resized and reset to default positions in the general options.
Stone Legion Generals Module:
Assigns and orders healers to dispel players with Heart Rend debuffs and ensures they do not get assigned to themselves to prevent them getting an extended duration. Once a healer has been dispelled, a countdown is shown to indicate when the next healer in the order can dispel to prevent overlapping debuffs. The healer also gets a popup when its their turn to dispel. Config: The infobox and the popup can be individually moved, resized and reset to default positions in the general options.
GENERAL RAID MODULES:
Consumable Check Module:
Consumable Check: Shows if the player has flask, weapon oil/sharpening stone, food and rune during the ready check. In addition classes that can buff can see if players are missing their buff. The top picture is taken from a mage point of view, other classes would see their buff or none if they do not have any. The bottom picture is taken from a paladin which can not buff and therefore no buffs are shown. Armor kit/weapon oil buttons: When ready check is initiated two buttons appears allowing you to apply an armor kit and weapon oil/stones on your gear in a single click. Appears when: a ready check is initiated or use /irtc. Disapears when: a ready check finishes, you type /irtc or middle click the button.
Interrupt Module:
Interrupt Module: Allows you to create interrupt orders then fill in the boss and the player ahead of you in interrupts. Once that player interrupts you get a popup informing you that you are next. You also get a text anchored to the nameplate showing you its your turn to interrupt and also shows that to everyone else in the raid. So if everyone in the interrupt order has the addon it becomes a real time interrupt order anchored to the nameplate. Usage: Put the name of the person who is before you on interrupts. Config: The popup can be individually moved, resized and reset to default positions in the general options.
Ready Check Module:
If you are in a raid and you are either AFK or decline a ready check you will get a button that will tell your raid mates that you are ready once you press it. The sender of the ready check gets a list of players not ready or AFK that updates in real time as players get ready and presses the new ready button.
Calendar Notifcation Module:
On login a voice reads "You have X amount of unanswered calendar invites" (only counting raid events). If you have no unanswered invites you get no notification.
Innervate Module:
Tells your druid that you need innervate with a popup on your druids screen!
/endlessinnervate PlayerName
You can customize the popup in the general settings.
Hey !
Thanks for this awesome addon !
Is there a way to yell and assign symbols on Sludgefist like in the screenshot ? (i mean star instead of back right, ....)
I can't find how to do it. It will be easier with non english speaker raiders :)
Thanks !
In reply to Paiklol:
Hey!
Thank you it was markers initially indeed but I came to the conclusion it would be easier to yell position instead but I understand that is not the case for non-english speaking guilds. I could start looking at getting other languages in localizations as well.
Hey, first this Addon looks incredible promising and we will try it in the next raid but as we have some oldschool players who dont really want to use Addons, the question is if its enough that the raidlead or anyone with assist have it or does everyone in the raid need it to work?
Hey!
It depends on the module, since it is a modular addon you can turn on and off which ever ones you want to use but for the most modules everyone needs it.
The modules that requires everyone to use for optimal functionality are:
Huntsman Altimor
Hungering Destroyer
Sludgefist
The Council of Blood
Ready Check List (for raid leader)
Then you have Interrupt Module which works perfectly fine without anyone else having it but then you will only see when it is your turn to interrupt and not the real time order.
The druid and the person asking for innervate needs the addon for innervate module.
Lady Inerva works fine with just raid leader having it however the players will not get the popup then where to go but that is just a bonus.
The rest of the modules do not require anyone else to have it which is:
Consumable Check
Stone Legion Generals
Calendar Notification
Ready Check Module (for raiders)
In reply to Antr:
Hey, thanks for the fast answer. We need it mainly for hungering destroyer, what downsides does it have if not everybody has the addon?
In reply to ShadyXVXX:
If everyone does not have it how does each player know they have to soak? I cant make a client without the addon start yelling or create popups
In reply to Antr:
Okay, I thought it may work through a WA or something, like the WA that calls externals. But then i guess I have to talk the guys into downloading the addon. Thanks for the help :)
Can we please get a way to turn off the Debuff chat spam for Hungering Destroyer? It's driving me nuts and only making it that much harder to see the HP % from my WA.
In reply to Syraetha:
In the next alpha version there will be an option you can turn on to do that
sludgefist module keeps turning on after relogs. its mildly annoying to turn it off everytime
In reply to YaT3N:
Thanks for reporting will fix it right away!
In reply to Antr:
It is now fixed, thank you really for finding that and reporting it I can imagine that it could be very annoying indeed!
In reply to Antr:
thank you for the quick fix
Might I suggest for you to add a warning when you're not supposed to soak?
Like if you get assigned the first 12 seconds of a miasma, when the 12 seconds pass the message just disappears and doesn't tell you to get out,
Confused us quite a bit wether it wanted us to just keep doing what it last told or if it wanted us to go out of the miasma
In reply to arcticsqwat:
That is good feedback for the future, thanks!
Hi, is there a way to disable the mythic hungering yell " Debuffed " on miasma target? Currently using the hp% yelling weakaura and it is overlapping with it, making it almost impossible to see the %hp .
In reply to markwmk:
I will consider changing it to tell you your hp% instead due to popular demand
Does anyone know how to increase the volume of the voice commands this addon outputs?
Many people are struggling to hear the callouts, and there is noway within the addon to change the volume or sound channel it is output to.
Thank you in advance.
In reply to Exsanguination1:
Hi its using the master channel, you can lower everything else and increase just master to only increase addon volumes
Does it require everyone to use it in hungering destroyer‘s raid?
I found It didn't work when some of us were not using it.
Thank you!