Description
The HUD made for the controller and the scene for WoW Forever, part of Improved Forever. Needs the core (Improved Forever) and Spoken (for the NPC dialogue's voice and subtitles).
Every spell under your thumbs
- The gamepad bar as spell diamonds, laid out just like your controller's buttons: the D-pad's on the left, the face buttons' on the right, L1 / L2 / R1 / R2's pages as pips under them
- Cooldowns as a ring and a beat on each second left, a cast's progress round its diamond in the spell's colour
- Small diamonds for what you carry: bag slots left, a hunter's ammo, a warlock's soul shards (red and pulsing at none)
You and your pet at a glance
- Portrait cards bottom left with health and mana; your pet's and your party's beside them on the experience line
- A healer sees who's hurt, a tank who has threat, right on the cards
- Your health as a thin bar over the experience line, shown in a fight and while you're hurt
Keep your eyes on the fight
- The target's health and cast across the top, centred
- Your cast as a long line over the party cards, filling out from its diamond; grey when it can't be interrupted, red when it's cut
- With an enemy targeted, the diamond stays as a crosshair, grey while it's out of your range
- Your buffs and cooldowns in rows along the bottom; the chat as just its lines until you use it
Talk to the world
- NPC dialogue shown right in the scene as subtitles, the words following Spoken's voice
- Answered from your controller: the D-pad picks, Cross answers, L2 / R2 scroll, the right stick still turns the camera
- Quest rewards as round icons with their comparison beside the panel; Complete waits until you pick one
Every part can be turned on or off in its tab. Everything is used from the controller; the mouse and keyboard work too.




