ICN2-v3.0.1.zip
What's new
ICN2 CHANGELOG
v3.0.1
- Fixed a
ipairs()bug caused when entering combat - Fixed an issue with the width of the new Options Menu
v3.0.0
- Reworked the Options window with a scalable two-pane layout and scrollable content.
- Grouped settings into clear HUD, immersion, emotes, manual controls, and decay cards.
- Improved spacing, readability, navigation, and control hit areas while preserving all existing options.
Developer's notes
Finally, this version is stable enough for release! There are two major improvements: code fixes and changes, and a rework of how fatigue recovers: rest areas now pause fatigue decay, and you can now sit to recover fatigue! Yes, finally I managed to make this work. There is a fix for some races where decay was way too fast, along with some balance changes.
I also added a new button to the HUD that lets you take a quick break (using the Recuperate spell), along with new themes (I am still learning how to make a beautiful HUD).
On another note, this addon kinda works with all classic flavors, but unfortunately I don't have time to keep up with all WoW versions. You can install this addon on any classic server and force the load by checking Load out-of-date addons". Some functionalities might not work, but the core concept is working without issues as of August 8, 2026.
Known Issues
- If the addons seem a little off or do not load at all, I recommend clearing their saved variables by removing their folder from the WTF folder or executing a full uninstall using addon managers.
- Drink Items not triggering drink recovery
- Certain legacy Drink items do not apply the "Drink" aura and therefore fail to restore "Thirst".
- This behavior has been reported to Blizzard; it is unclear whether it is intended.
- Workaround: Manually replenish the "Thirst" state via the ICN2 settings menu.
- Need recovery stuck
- I found a bug where the recovery of Hunger and Thirst might get stuck (causing a permanent recovery).
- The quick fix is to reload the game.
- It seems to happen when the player exits an instance while eating/drinking
- Maybe it is fixed.
v2.8.3
Hotfixes
- Removed the temporary chat messages printed when the player sits or stands.
- Sitting in a rested area now triggers fast-tier fatigue recovery.
- Rested areas without a recovery trigger continue to pause fatigue decay.
v2.8.2
Details and Debug improvements
/icn2 detailsnow shows:- Current situation in plain language
- Preset name
- Current percentage and points
- Decay/recovery speed in points per minute
- Estimated time until empty
- Paused decay when applicable
- Simple effects summary
- Recovery, eating, drinking, and Well Fed status
/icn2 debughas now been updated with current v2.8 code changes.
v2.8.1
Base Decay rate fix
- Added a migration version 301.
- decayRates now load from current defaults once during login/reload.
- Existing stale values such as 0.055560 will be replaced with the current medium defaults: Hunger/thirst: 0.0255 | Fatigue: 0.0138
- After migration, manual changes to decayRates will persist normally.
- Migration now actually runs during database initialization.
Debug improvements
- Reports inInstance.
- Correctly shows the instance as the active situation.
- Uses the same priority logic as the rate engine.
- Includes the missing spell-recovery pipeline stage.
- Updated pipeline numbering and fatigue recovery text.
v2.8.0
Resting and Sitting
- Added reliable sitting detection for the sit/stand keybind and built-in
/sitand/standcommands. - Sitting now contributes to slow fatigue recovery and is exposed through
ICN2.State.isSitting. - Sitting state is cleared when the player moves, jumps, casts, enters combat, mounts, or stands.
- Rested areas now pause fatigue decay completely instead of recovering fatigue by themselves.
- Fatigue recovery still occurs when the player is sitting, eating or drinking, near a campfire, or inside housing.
- Rested areas combined with campfires or housing provide fast recovery; rested areas alone produce a net fatigue rate of zero.
v2.7.0
HUD and Theme Engine
- Refined the theme engine so each theme controls its own textures, colors, opacity, fill direction, overlays, labels, positions, and sizing.
- Restored the Colorful theme's custom bar textures while keeping translucent solid fills for the other themes.
- Improved the Minimalist Vertical and Horizontal themes with icon-sized top-to-bottom depletion overlays, configurable labels, 200% scale, and visible status glyphs.
- Fixed theme-switch initialization issues, missing Blocky bar textures, and glyph layering above the bars.
- Enabled the label mode option for Minimalist themes, including None, Percentage, Number, and Both.
v2.6.0
Localization Updates
- Updated some stgs with new/improved information
- Added more translations to other languages (PT-BR, ES-MX, FR-FR, DE-DE)
v2.5.0
HUD Updates
- Adjusted available themes.
- Set "Clean" as the new default.
- Added a minimalist theme that displays only icons.
- Improved the "Colorful" and "Smooth" themes.
- Enhanced the "Blocky" theme.
- Updated .toc to v2.5.0.
New Functionality
- Added a third button to the header:
- This is a quick rest button.
- It restores 15% of each need over 10 seconds.
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