Report bugs and issues at https://github.com/lownignitus/iLvLr/issues
Suggestions or Input for Author? Contact via https://twitter.com/lownignitus
iLvLr
is an add on that has been developed to conveniently provide at-a-glance information inside of the character pane. The intended purpose is to make the gearing up process more efficient. Future development will also make this process much easier to maintain across multiple characters. Current features of iLvLr include:
- Ability to distinguish between gear of under 600 iLvl and over 600 iLvl for figuring out item Mods
- iLvL of each piece of equipment
- iLvL diplays proper upgraded iLvL for upgraded items
- Displays proper Heirloom ilvls
- iLvL indicator that is color coded to indicate which items are holding you back the most (red - low; white - avg; green - above average, Now outlined to help with seeing on some custom UI backgrounds).
- Average thresh hold for iLvL indicator currently hard set to +/-10 of average equipped iLvL (determined by the typical 13 jump of each set of gear)
- Durability indicator added to replace deprecated add on DurabilityHelper, this is also able to be toggled.
- Durability coloring matches that of the armored man from default UI. Green is safe, Yellow is alert, Red is Broken.
- Missing Enchant and Gem indicators implemented to determine if you are missing any enchants or gems
- (Profession specific mods removed)
Gem/Enchant indicator takes into consideration your profession for Blacksmith sockets and Enchanters ring enchants - Takes into account belt buckles
- (Blizz UI handles now)
Item Quality outline. Ability to toggle off for custom UIs.
Slash commands are supported, but limited. The /ilvlr prefix is required and will also give version information and a list of acceptable arguments for the slash commands.
Future development possibilities includes, but is not limited to:
- Optimized code
Currency and Money data broker to track CP/HP and Gold, Silver, and Copper on all charactersCurrency tracker will also have a CP/HP weekly cap indicator as well- Data broker implemented to track all characters iLvL (equipped)
Data broker implemented to track all characters Level, XP, XP to Level, and rest XPData broker implemented to record the profession and skill level of that profession and provide linking of all characters- More slash commands to allow customization of each module to some extent such as show/hide/alert modes
- Customization interface that will allow color, location, and size customizations
- Gem/Enchant indicator changed from letters to icons to allow easy:
- Slot count
- Gem count
- Color count
- Gem quality observation with colored borders
- Correct color indicator (This might happen, but many people gem different colors as the gems reward more than the bonus)
- Equipped iLvL on inspect of another player (this will only show equipped iLvL. This will display in the inspect pane and possibly the tool tip)
I only ask you to be patient as I have a wife, kids, full-time job, college, and 10 85's in my raiding guild. Skill Helper is being worked on actively, but nothing is completed to a point of satisfaction to pass through my own standards.
I think that the gloves enchant warning can be removed.
In reply to Nosfell:
Well for Str based classes it is needed, and well if you have a gathering profession and no enchant, that is a bit needed reminder for sure.
In reply to LownIgnitus:
Yes indeed, I had not thought of these cases. Do you think that it will be possible to take into account the class / professions to display gloves enchant or not?
In reply to Nosfell:
it is potential, Ill give it a look this week.
In reply to LownIgnitus:
Nice and thank you for your great job on this addon!
Any chance you'll consider support for classic?
In reply to Lothaer:
Yes, but the api is odd, I have to figure it out still.
In reply to LownIgnitus:
awesome, if you need a beta tester let me know.
Even if the off-hand weapon never shows right, which sometimes it does now, it still is one of the best addons to get. I think I read a comment about relics? Yeah off to the left of the main hand weapon was something overlapping. If that is relics, that needs to be adjusted and if it is by now thx.
Cant disable the relics.
/ilvlr relics and cant hit enter to disable it.
Disable durability works fine :o
In reply to Thainii:
In reply to LownIgnitus:
In reply to LownIgnitus:
Hey There
I am not able to "open" any artifact weapon to see the relics etc, I know the weapon is deactivated but relics are still changeable?
In reply to geckoWa:
Hey
If iLvLr is activated I'm not able to open up the "teradiance Fish" windows at the Dalaran pool. Deactivating it solve the issue. Tried deactivating everything except iLvLr -> trouble still exists
Any idea ?
Thx
In reply to Forge_User_27767720:
Turns out not an issue with iLvLr code itself, but the LibArtifactData Library using to pull Relic info. Lots of unobtainable info the Library is trying to pull that is no longer in the game. I had to edit the Library decently for it to function just as I wanted and to stop erroring out.
In reply to LownIgnitus:
For me the latest version does not remember that I want durability toggled off. I hit C (default for character window) a couple of times and durability is displayed again. I can /ilvlr durability again and it goes away, but after a couple close and openings of Character window it's back to showing me durability on everything. While not a huge deal I guess, It's just too cluttered for my tastes and since I repair automatically at every repair vendor, I almost never worry about repair levels.
I went back to the previous version and have no trouble keeping the durability toggled off.
In reply to Morlis_wow:
I changed the state of the variable for the toggles, all of them, from "enabled" or "disabled to true or false. This requires a check that forces the Cvars to be changed. But it is possible that because did not exit game, making Cvars save, that it reverts for some reason.
If it persisted even after you have tried this, this might be a prompt to do a rewrite I have been holding off for iLvLr.
But I can do a bandaide patch for now if you find that it is not saving right in the end and just revert the variables back to not being true or false for now.