Ignis-1_11_7.zip
What's new
Ignis changelog: 1.11.4 to 1.11.7 (since 1.11.3)
1.11.7
- Wet clothes: the extra cold loss when soaked drops from +50 to +30 %/h, and the outfit’s insulation penalty from -60% to -35%. Being soaked still costs almost half of your warm time, so players still want to dry off in a shelter or by a fire.
1.11.6
- Icy zones (Dun Morogh, Winterspring, Alterac): base cold loss lowered to 90 %/h by day (was 110) and 120 %/h by night (was 150).
- Heavy snow: extra cold at full intensity lowered from 70 to 55.
1.11.5
- Difficulty rebalance:
- Gauge speed: Easy x0.6 (was x0.5), Normal x0.85 (was x1.0), Hard x1.3 (was x1.6).
- Normal wound before it worsens: 1 h 30 (was 1 h). Hard: 45 min (was 30 min). Easy is unchanged.
- RP death now exists in Easy too, with longer delays:
- Gauge at zero: Easy 1 h, Normal 40 min (was 20), Hard 15 min (was 8).
- Untreated serious wound: Easy 3 h, Normal 2 h (was 90 min), Hard 75 min (was 45).
- The Easy difficulty description now says you can still die of hunger or cold, after a very long time (updated in all 10 languages).
- Contagion is unchanged.
1.11.4
- Manual heal buttons (“I’ve been healed”) are now on by default for new installs. Existing players keep their current setting, and it can still be turned off in the settings.
- Cold resistance by race: dwarves 0.75 to 0.55 (the most resistant), gnomes 1.15 to 0.7 (used to the cold of the mountains and tunnels, a bit less than dwarves).
- The gnome racial trait text was updated in all 10 languages.
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