
Combat HUD with a controller The holographic combat HUD on a target: 3D health screens, your character as a hologram with its stats, the spell ring, and the gamepad cross bar under your character.

Cast bar and swing timer In combat: your cast bar with the swing timer right under it, the target’s health on the curved screens and the spell ring around it

Holographic dialogues Talking to an NPC opens a comm link: the NPC as a hologram on a projector pod, large readable text, and a controller button on every option.

The game’s windows in cyan Map and quest log, spellbook and bags dressed in holographic glass, next to the minimap radar and the bottom-right panel.

Out of combat: No target, no fight: the cross bar steps aside and the screen stays clean.

